Editing Rage: Wolf Heart

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{{ActionPage
'''Rage: Wolf Heart ''' is a [[Wildheart]] Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| type = classaction
 
| summary = '''Rage: Wolf Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.
== Description ==
| description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies.
Go into a [[Rage]] so inciting it spurs on your allies.
| extra description = You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
You can use [[Inciting Howl (Wolf)|Inciting Howl]], and your allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code> of you.
| image = Rage Wolf Heart.webp
 
| cost = bonus, rage
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| concentration =
{{clear}}
| damage =
 
| damage2 =
== Properties ==
| attack roll =
[[File:Rage Wolf Heart Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| recharge =
 
| duration =
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| range = self
 
| aoe =
''Only available in combat''
| aoe m =  
 
| aoe ft =
* Damage: <code>Weapon Damage (Melee) + 2</code>
| save =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
| additional =  
* [[File:Duration Icon.png|frameless|upright=0.1]] Duration: <code>10 turns</code>
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
 
| condition = Rage: Wolf Heart
{| role="presentation" class="wikitable mw-collapsible"
| condition duration = 10
| <strong>[[File:Rage Wolf  Heart Condition Icon.png|frameless|upright=0.12]] Rage: Wolf Heart Condition</strong>
| condition2 = Rage Impeded
|-
| condition2 duration = Permanent
| [[File:Rage Wolf  Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| class learns at level 3 = Wildheart
 
| notes =
Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
 
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
}}
 
{{BarbarianNavbox}}
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn."
|}
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