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Rage: Wolf Heart
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Advantage on melee
Attack rolls against enemies within
2 m / 7 ft of you.
Rage: Wolf Heart is a Wildheart Barbarian bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.
Description
Enter a so inciting it spurs on your allies.
You can use , and your allies have![Advantage Icon.png](/w/images/thumb/f/fc/Advantage_Icon.png/35px-Advantage_Icon.png)
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
![](/w/images/thumb/0/08/Range_Icon.png/25px-Range_Icon.png)
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
-
Bonus action +
Rage Charge
- Details:
-
Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Condition: Rage: Wolf Heart
Duration: 10 turns
- Can use
Advantage on melee
Attack rolls against enemies within
2 m / 7 ft.
and allies have - Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to
Physical damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour, including the Grymskull Helm. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving throws.
How to learn
Classes:
- Class level 3: Wildheart