Rage: Wolf Heart
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Rage: Wolf Heart
Duration: 10 turns
Rage Impeded
Duration: Permanent
Rage: Wolf Heart is a Wildheart Barbarian Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
Description
Go into a Rage so inciting it spurs on your allies.
You can use Inciting Howl, and each ally within earshot can move an additional
3m / 10ft
during their next turn.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
- Cost:
-
Bonus action +
Rage Charge
- Details:
-
Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.
Condition: Rage: Wolf Heart


- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Allies have
Advantage on melee Attack Rolls against enemies within
2m / 5ft
. - Also has Resistance to
Physical damage, and
Advantage on Strength Checks and
Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Condition: Rage Impeded


- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving Throws.
How to learn
Classes:
- Class level 1:
Barbarian
Subclasses | ![]() ![]() ![]() |
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Rage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Other Class Features | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |