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{{ActionPage
'''Rage: Wolf Heart ''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| type = classaction
 
| summary = '''Rage: Wolf Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.
[[File:Rage Wolf Heart 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies.
| title = <div style="font-size:105%; font-family:Georgia;">''"Leap down unto a foe below you, dealing Weapon Damage and knocking them [[Condition#Prone|Prone]].
| extra description = You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
You do not take Falling damage. You must be at least 1.5m / 5ft above your target.
| image = Rage Wolf Heart.webp
 
| cost = bonus, rage
Available only when [[Rage|Raging]]."''</div>
| concentration =
----
| damage =
<div style="text-align:center;">[[File:Bonus Actions Icons.png|frameless|25px]] '''Bonus Action''' + [[File:Rage Charges Icons.png|frameless|25px]] '''Rage Charge'''</div>
| damage2 =
----
| attack roll =
| Range = Self
| recharge =
| Condition = [[Condition#Rage: Wolf Heart|Rage: Wolf Heart]]
| duration =
| Duration = 10 turns
| range = self
}}]]
| aoe =
 
| aoe m =  
== Description ==
| aoe ft =  
Go into a [[Rage]] so inciting it spurs on your allies.
| save =
 
| additional =
You can use [[Inciting Howl (Wolf)|Inciting Howl]], and your allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code> of you.
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
 
| condition = Rage: Wolf Heart
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| condition duration = 10
 
| condition2 = Rage Impeded
== Properties ==
| condition2 duration = Permanent
{{C|[[File:Bonus Actions Icons.png|frameless|25px]] Bonus Action + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| class learns at level 3 = Wildheart
 
| notes =
''Only available in combat''
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
 
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
}}
 
{{BarbarianNavbox}}
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Rage Wolf  Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Wolf Heart</strong>
|-
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
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