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{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| type = classaction
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.
| summary = '''Rage''' is a [[Barbarian]] [[Bonus Action]] and Class Feature. Enter a Rage to gain [[Damage_Types#Resistance|Resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. Wearing [[Heavy Armour]] triggers the [[Rage Impeded (Condition)|Rage Impeded]] Condition, removing most benefits of Rage.
| description = Deal '''2''' extra damage with melee and improvised weapons, and throwing.
 
| extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
{{NoExcerpt|''This page is for the Barbarian action. For the Beast Master companion action see [[Rage (Boar)]].''}}
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
| description = {{ActionWarning|Available only in combat.}}
| image = Rage.webp
 
| cost = bonus, rage
While Raging, you are stronger, and you deal '''2''' extra damage with melee and improvised weapons, and when throwing objects.
 
You have [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
 
{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}
 
{{Prereq|You can't cast or concentrate on spells while raging.}}
| image = Rage Icon.png
| cost = rage:1, bonus
| concentration =  
| concentration =  
| damage =  
| damage =  
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| save =
| save =
| additional =  
| additional =  
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
| higherlevels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
| condition = Rage
| condition = Rage
| condition duration = 10
| condition duration = 10
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| class learns at level 1 = Barbarian
| class learns at level 1 = Barbarian
| notes =  
| notes =  
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
*Rage cannot be used while being {{cond|Calmed}}.
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}
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