Editing Ramazith's Tower

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The bottom floor has two [[Globe of Invulnerability]] arcane barriers protecting [[Markoheshkir]] and the [[Robe of the Weave]]. To disable the barriers, an invisible lever in front of each lever must be successfully spotted (they are always visible with [[See Invisibility]]) and disabled ({{Ability check|Arcana|20}}). A failed check casts [[Disintegrate]] on the party member. There is also a button marked '''Above''' that teleports the party back to the middle floor.
The bottom floor has two [[Globe of Invulnerability]] arcane barriers protecting [[Markoheshkir]] and the [[Robe of the Weave]]. To disable the barriers, an invisible lever in front of each lever must be successfully spotted (they are always visible with [[See Invisibility]]) and disabled ({{Ability check|Arcana|20}}). A failed check casts [[Disintegrate]] on the party member. There is also a button marked '''Above''' that teleports the party back to the middle floor.


Inside a [[Trap|trapped]] case (DC 15) nearby, a [[Heavy Iron Key]] can be found, which opens Vault 1 in the [[The Counting House]]. Additionally, a [[Sorcerous Sundries Mystery Door Key]] can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the [[Sorcerous Vault]].
A [[Heavy Iron Key]] can be found inside a [[Trap|trapped]] case (DC 15) nearby. Additionally, a [[Sorcerous Sundries Mystery Door Key]] can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the [[Sorcerous Vault]].


===Related locations===
===Related locations===
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