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Ramazith's Tower

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Ramazith's Tower is a Location within the Upper City in Act Three of Baldur's Gate 3. It is the home of the wizard Lorroakan Lorroakan and can be accessed through a portal in Sorcerous Sundries.

Overview[edit | edit source]

Ramazith's tower is made up of three floors.

Top floor[edit | edit source]

The party arrive at the top floor of Ramazith's Tower via a portal in Sorcerous Sundries. This portal returns the party to the same location they entered from in Sorcerous Sundries.

Lorroakan and his elemental myrmidons are on the top floor, awaiting information on the Aylin Nightsong. The quest Find the Nightsong Find the Nightsong reaches its climactic conclusion here.

Middle floor[edit | edit source]

The middle floor consists of an indoor inner area and an outdoor outer ring, which can be reached by either jumping through the windows on this floor, demolishing the barrier at X: 4960 Y: 688, jumping down a series of floating tables/shelves, or using Feather Fall Feather Fall / Fly Fly from the top floor balconies.

Five pillars are scattered around this floor, each with a 'Weave Button' and an invisible plaque in front of them.

  • The Below button (Northwest) teleports the party to the bottom floor.
  • The Cleanup button (West) activates several Cloudkill Cloudkill traps around the room.
  • The Security button (Northeast) activates four hostile Arcane Turrets.
  • The Vault button (Southeast) teleports the party member who pressed it to the Sorcerous Vault.
  • The Artillery button (Outer ring), located on the east end of the outside ring, fires a fireball from the top of the tower.

Bottom floor[edit | edit source]

The bottom floor has two Globe of Invulnerability Globe of Invulnerability arcane barriers protecting Markoheshkir and the Robe of the Weave. To disable the barriers, an invisible lever in front of each barrier must be successfully spotted (they are always visible with See Invisibility See Invisibility) and disabled by passing a DC 20 Arcana check. A failed check casts Disintegrate Disintegrate on the party member. There is also a button marked Above that teleports the party back to the middle floor.

A nearby trapped case (DC 15) contains the High Security Vault n°1 Key, which opens Vault 1 in the The Counting House. Additionally, a File:Sorcerous Sundries Mystery Door Key Unfaded Icon.pngSorcerous Sundries Mystery Door Key can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the Sorcerous Vault.

Related locations[edit | edit source]

Related quests[edit | edit source]

Notable characters[edit | edit source]

Notable creatures[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Gallery[edit | edit source]

Notes[edit | edit source]