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Located on the bank of the [[River Chionthar]], the '''Ravaged Beach''' is dominated by the wreck of a [[nautiloid]]. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]].
Located on the bank of the [[River Chionthar]], the '''Ravaged Beach''' is dominated by the wreck of a [[nautiloid]]. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]].


This is the [[location]] the player character arrives at immediately after the events of the [[Prologue]].
This is the [[location]] the player arrives at immediately after the events of the [[Prologue]].


== Overview ==
== Overview ==
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=== East beach ===
=== East beach ===
After the events of the [[Prologue]], the player character will start [[Act One]] by exploring the beach. [[Shadowheart]], a potential companion, can be found unconscious nearby.
After the events of the [[Prologue]], the player will start [[Act One]] by exploring the beach. [[Shadowheart]], a potential companion, can be found unconscious nearby.


A number of corpses here can be conversed with via the spell {{SAI|Speak with Dead}}.  
A number of corpses here can be conversed with via the spell {{SAI|Speak with Dead}}.  


Near the Overgrown Ruins {{SmIconLink|Waypoint Map Icon.png|Waypoint}} at {{Coords|276 |298}}, a locked door that can be unlocked with a {{SkillCheck|Sleight of Hand|20}} leads to the [[Dank Crypt]], a sublocation of the [[Overgrown Ruins]]. If the party fails to pick the lock, the [[Dank Crypt]] can still be accessed from the [[Chapel Entrance]] or from the [[Bedchamber]].
Near the Overgrown Ruins {{SmIconLink|Waypoint Map Icon.png|Waypoint}} at {{Coords|276 |298}}, a locked door leads to the [[Dank Crypt]], a sublocation of the [[Overgrown Ruins]].


=== West beach ===
=== West beach ===
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A buried chest and a [[Shovel (item)|Shovel]] can be found at {{Coords|202|386}}.
A buried chest and a [[Shovel (item)|Shovel]] can be found at {{Coords|202|386}}.
====Harper Outpost====
====Harper Outpost====
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A [[Silver Pendant]] can be found on a skeleton in the outpost {{Coords|152|366}}, while a [[Spider Egg Sac]] can be can procured with some gold and 5 [[Experience]].{{Q|Necklace has a Harper sigil. Why were they here?|Player remark after discovering the [[Silver Pendant]]}}
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A [[Silver Pendant]] can be found on a skeleton in the outpost {{Coords|152|366}}, while a less arachnophobic player can procure a [[Spider Egg Sac]] with some gold and 5 [[Experience]].{{Q|Necklace has a Harper sigil. Why were they here?|Player remark after discovering the [[Silver Pendant]]}}


=== Emerald Grove environs ===
=== Emerald Grove environs ===
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== Location remarks ==  
== Location remarks ==  
(Player character comes near the end of a dock that looks over the Chionthar)
(Player comes near the end of a dock that looks over the Chionthar)
* "Fresh water. There must be a settlement somewhere nearby."
* "Fresh water. There must be a settlement somewhere nearby."


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=== Abducted Nobleman ===
=== Abducted Nobleman ===
Located where the [[Intellect Devourer|Intellect Devourers]] are lurking. {{Coords|230|271}}
[[File:Abducted Nobleman - Speak With Dead.jpg|alt=Abducted Nobleman: "Francis... merchant... selling pottery..."|thumb|Abducted Nobleman: "Francis... merchant... selling pottery..."]]Located where the [[Intellect Devourer|Intellect Devourers]] are lurking.
[[File:Abducted Nobleman - Speak With Dead.jpg|alt=Abducted Nobleman: "Francis... merchant... selling pottery..."|thumb|Abducted Nobleman: "Francis... merchant... selling pottery..."]]
{{Coords|230|271}}


'''Party member:''' Who are you?
'''Player:''' Who are you?


*Abducted Nobleman: Francis... merchant... selling pottery...
*Abducted Nobleman: Francis... merchant... selling pottery...


'''Party member (Shadowheart):''' Are there any rites you'd like performed over your body?
'''Player (Shadowheart):''' Are there any rites you'd like performed over your body?


* '''Abducted Nobleman:''' Not from your cursed god...
* '''Abducted Nobleman:''' Not from your cursed god...


'''Party member:''' What happened to you?
'''Player:''' What happened to you?


* '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me...
* '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me...
* '''Abducted Nobleman:''' Took me here.. put something in my eye...
* '''Abducted Nobleman:''' Took me here.. put something in my eye...
** '''Party member:''' Do you know why any of us were taken?
** '''Player:''' Do you know why any of us were taken?
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
**** '''Party member:''' They put something in my eye too. Can we get rid of it?
**** '''Player:''' They put something in my eye too. Can we get rid of it?
***** '''Abducted Nobleman:''' Find healer...
***** '''Abducted Nobleman:''' Find healer...
***** '''Abducted Nobleman:''' ...or die... it'll leave...
***** '''Abducted Nobleman:''' ...or die... it'll leave...


'''Party member:''' How did you die?
'''Player:''' How did you die?


* '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing...
* '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing...


'''Party member:''' Do you have anything valuable?
'''Player:''' Do you have anything valuable?


* '''Abducted Nobleman:''' They took me... took everything...
* '''Abducted Nobleman:''' They took me... took everything...


=== Dead Fisher (Male) ===
=== Dead Fisher (Male) ===
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{{Coords|296|253}}
{{Coords|296|253}}


'''Party member:''' Who are you?
'''Player:''' Who are you?


* '''Dead Fisher:''' Marcus... Fisherman...
* '''Dead Fisher:''' Marcus... Fisherman...
** '''Party member:''' What were you doing here?
** '''Player:''' What were you doing here?
*** '''Dead Fisher:''' Saw the crash... came quick... try'n to help folk...
*** '''Dead Fisher:''' Saw the crash... came quick... try'n to help folk...


'''Party member:''' How did you die?
'''Player:''' How did you die?


* '''Dead Fisher:''' Brains... didn't see 'em comin'...
* '''Dead Fisher:''' Brains... didn't see 'em comin'...
** '''Party member:''' Why didn't you notice the brains?
** '''Player:''' Why didn't you notice the brains?
*** '''Dead Fisher:''' Woman... beautiful... couldn't look away...
*** '''Dead Fisher:''' Woman... beautiful... couldn't look away...
**** '''Party member:''' Where did the woman go?
**** '''Player:''' Where did the woman go?
***** '''Dead Fisher:''' Went west... other followed... couldn't help 'emselves...
***** '''Dead Fisher:''' Went west... other followed... couldn't help 'emselves...


'''Party member:''' Were there any other survivors?
'''Player:''' Were there any other survivors?


* '''Dead Fisher:''' Elf... ran north... up the beach...
* '''Dead Fisher:''' Elf... ran north... up the beach...


=== Dead Fisher (Female) ===
=== Dead Fisher (Female) ===
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{{Coords|284|281}}
{{Coords|284|281}}


'''Party member:''' Who are you?
'''Player:''' Who are you?


* '''Dead Fisher:''' Ellie... fisherwoman... Elturel...
* '''Dead Fisher:''' Ellie... fisherwoman... Elturel...
** '''Party member:''' Elturel? Are we close to the city?
** '''Player:''' Elturel? Are we close to the city?
*** '''Dead Fisher:''' No... upriver... too far...
*** '''Dead Fisher:''' No... upriver... too far...


'''Party member:''' How did you die?
'''Player:''' How did you die?


* '''Dead Fisher:''' Chased elf... brains chased me...
* '''Dead Fisher:''' Chased elf... brains chased me...
==Notes==
* At the northern end of the beach, at the base of the cliff, is an '''Ancient Door''' that can be unlocked with a {{SkillCheck|Sleight of Hand|20}}. This door leads to the [[Dank Crypt]] dungeon. If the party fails to pick the lock, the [[Dank Crypt]] can still be accessed from the [[Chapel Entrance]] or from the [[Bedchamber]].


[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
{{NavWilderness|nocat=1}}
{{NavWilderness|nocat=1}}
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