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Located on the bank of the [[River Chionthar]], the '''Ravaged Beach''' is dominated by the wreck of a [[nautiloid]]. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]]. | Located on the bank of the [[River Chionthar]], the '''Ravaged Beach''' is dominated by the wreck of a [[nautiloid]]. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]]. | ||
This is the [[location]] the player | This is the [[location]] the player arrives at immediately after the events of the [[Prologue]]. | ||
== Overview == | == Overview == | ||
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=== East beach === | === East beach === | ||
After the events of the [[Prologue]], the player | After the events of the [[Prologue]], the player will start [[Act One]] by exploring the beach. [[Shadowheart]], a potential companion, can be found unconscious nearby. | ||
A number of corpses here can be conversed with via the spell {{SAI|Speak with Dead}}. | A number of corpses here can be conversed with via the spell {{SAI|Speak with Dead}}. | ||
Near the Overgrown Ruins {{SmIconLink|Waypoint Map Icon.png|Waypoint}} at {{Coords|276 |298}}, a locked door | Near the Overgrown Ruins {{SmIconLink|Waypoint Map Icon.png|Waypoint}} at {{Coords|276 |298}}, a locked door leads to the [[Dank Crypt]], a sublocation of the [[Overgrown Ruins]]. | ||
=== West beach === | === West beach === | ||
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A buried chest and a [[Shovel (item)|Shovel]] can be found at {{Coords|202|386}}. | A buried chest and a [[Shovel (item)|Shovel]] can be found at {{Coords|202|386}}. | ||
====Harper Outpost==== | ====Harper Outpost==== | ||
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A [[Silver Pendant]] can be found on a skeleton in the outpost {{Coords|152|366}}, while a [[Spider Egg Sac]] | Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A [[Silver Pendant]] can be found on a skeleton in the outpost {{Coords|152|366}}, while a less arachnophobic player can procure a [[Spider Egg Sac]] with some gold and 5 [[Experience]].{{Q|Necklace has a Harper sigil. Why were they here?|Player remark after discovering the [[Silver Pendant]]}} | ||
=== Emerald Grove environs === | === Emerald Grove environs === | ||
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== Location remarks == | == Location remarks == | ||
(Player | (Player comes near the end of a dock that looks over the Chionthar) | ||
* "Fresh water. There must be a settlement somewhere nearby." | * "Fresh water. There must be a settlement somewhere nearby." | ||
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=== Abducted Nobleman === | === Abducted Nobleman === | ||
[[File:Abducted Nobleman - Speak With Dead.jpg|alt=Abducted Nobleman: "Francis... merchant... selling pottery..."|thumb|Abducted Nobleman: "Francis... merchant... selling pottery..."]]Located where the [[Intellect Devourer|Intellect Devourers]] are lurking. | |||
[[File:Abducted Nobleman - Speak With Dead.jpg|alt=Abducted Nobleman: "Francis... merchant... selling pottery..."|thumb|Abducted Nobleman: "Francis... merchant... selling pottery..."]] | {{Coords|230|271}} | ||
''' | '''Player:''' Who are you? | ||
*Abducted Nobleman: Francis... merchant... selling pottery... | *Abducted Nobleman: Francis... merchant... selling pottery... | ||
''' | '''Player (Shadowheart):''' Are there any rites you'd like performed over your body? | ||
* '''Abducted Nobleman:''' Not from your cursed god... | * '''Abducted Nobleman:''' Not from your cursed god... | ||
''' | '''Player:''' What happened to you? | ||
* '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me... | * '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me... | ||
* '''Abducted Nobleman:''' Took me here.. put something in my eye... | * '''Abducted Nobleman:''' Took me here.. put something in my eye... | ||
** ''' | ** '''Player:''' Do you know why any of us were taken? | ||
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all... | *** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all... | ||
**** ''' | **** '''Player:''' They put something in my eye too. Can we get rid of it? | ||
***** '''Abducted Nobleman:''' Find healer... | ***** '''Abducted Nobleman:''' Find healer... | ||
***** '''Abducted Nobleman:''' ...or die... it'll leave... | ***** '''Abducted Nobleman:''' ...or die... it'll leave... | ||
''' | '''Player:''' How did you die? | ||
* '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing... | * '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing... | ||
''' | '''Player:''' Do you have anything valuable? | ||
* '''Abducted Nobleman:''' They took me... took everything... | * '''Abducted Nobleman:''' They took me... took everything... | ||
=== Dead Fisher (Male) === | === Dead Fisher (Male) === | ||
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{{Coords|296|253}} | {{Coords|296|253}} | ||
''' | '''Player:''' Who are you? | ||
* '''Dead Fisher:''' Marcus... Fisherman... | * '''Dead Fisher:''' Marcus... Fisherman... | ||
** ''' | ** '''Player:''' What were you doing here? | ||
*** '''Dead Fisher:''' Saw the crash... came quick... try'n to help folk... | *** '''Dead Fisher:''' Saw the crash... came quick... try'n to help folk... | ||
''' | '''Player:''' How did you die? | ||
* '''Dead Fisher:''' Brains... didn't see 'em comin'... | * '''Dead Fisher:''' Brains... didn't see 'em comin'... | ||
** ''' | ** '''Player:''' Why didn't you notice the brains? | ||
*** '''Dead Fisher:''' Woman... beautiful... couldn't look away... | *** '''Dead Fisher:''' Woman... beautiful... couldn't look away... | ||
**** ''' | **** '''Player:''' Where did the woman go? | ||
***** '''Dead Fisher:''' Went west... other followed... couldn't help 'emselves... | ***** '''Dead Fisher:''' Went west... other followed... couldn't help 'emselves... | ||
''' | '''Player:''' Were there any other survivors? | ||
* '''Dead Fisher:''' Elf... ran north... up the beach... | * '''Dead Fisher:''' Elf... ran north... up the beach... | ||
=== Dead Fisher (Female) === | === Dead Fisher (Female) === | ||
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{{Coords|284|281}} | {{Coords|284|281}} | ||
''' | '''Player:''' Who are you? | ||
* '''Dead Fisher:''' Ellie... fisherwoman... Elturel... | * '''Dead Fisher:''' Ellie... fisherwoman... Elturel... | ||
** ''' | ** '''Player:''' Elturel? Are we close to the city? | ||
*** '''Dead Fisher:''' No... upriver... too far... | *** '''Dead Fisher:''' No... upriver... too far... | ||
''' | '''Player:''' How did you die? | ||
* '''Dead Fisher:''' Chased elf... brains chased me... | * '''Dead Fisher:''' Chased elf... brains chased me... | ||
==Notes== | |||
* At the northern end of the beach, at the base of the cliff, is an '''Ancient Door''' that can be unlocked with a {{SkillCheck|Sleight of Hand|20}}. This door leads to the [[Dank Crypt]] dungeon. If the party fails to pick the lock, the [[Dank Crypt]] can still be accessed from the [[Chapel Entrance]] or from the [[Bedchamber]]. | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] | ||
{{NavWilderness|nocat=1}} | {{NavWilderness|nocat=1}} |