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{{ up to date | 2023-09-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
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|title=Rescue the Gnome | |title=Rescue the Gnome | ||
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|description=Rescue the Gnome is a quest in Act One of Baldur's Gate 3. It is initiated by discovering a group of goblins in the Blighted Village laughing at having tied Barcus Wroot to the blade of a windmill. | |description=Rescue the Gnome is a quest in Act One of Baldur's Gate 3. It is initiated by discovering a group of goblins in the Blighted Village laughing at having tied Barcus Wroot to the blade of a windmill. | ||
}} | }} | ||
'''Rescue the Gnome''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It is initiated by discovering a group of goblins in the [[Blighted Village]] laughing at having tied [[Barcus Wroot]] to the blade of a windmill. | '''Rescue the Gnome''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It is initiated by discovering a group of goblins in the [[Blighted Village]] laughing at having tied [[Barcus Wroot]] to the blade of a windmill. | ||
[[File:Barcus on Windmill Quest.jpg|thumb|Barcus is tormented by goblins.]] | |||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending player decisions and outcomes.'' | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
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** Using a Illithid Persuasion at a DC 2. | ** Using a Illithid Persuasion at a DC 2. | ||
* The player can also choose to use violence by attacking them. | * The player can also choose to use violence by attacking them. | ||
* The player is also free to do nothing and leave Barcus spinning. | * The player is also free to do nothing and leave Barcus spinning. | ||
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Should the player choose the violent approach through conversation, Fezzerk and his gang will fight to the death. If attacked otherwise, the goblin boss will surrender when near death, making his gang run away. | Should the player choose the violent approach through conversation, Fezzerk and his gang will fight to the death. If attacked otherwise, the goblin boss will surrender when near death, making his gang run away. | ||
Once the Goblins have been dealt with, the player needs to go to the interior of the windmill to stop it from spinning, allowing them to free Barcus. It is important to note that there are two levers inside the Windmill, and that the player must choose the "'''Brake'''" lever to safely stop the Windmill. | Once the Goblins have been dealt with, the player needs to go to the interior of the windmill to stop it from spinning, and allowing them to free Barcus. It is important to note that there are two levers inside the Windmill, and that the player must choose the "'''Brake'''" lever to safely stop the Windmill. | ||
Choosing to use the "'''Release Brake'''" lever instead | Choosing to use the "'''Release Brake'''" lever instead forces the windmill to an abrupt, violent stop, leading to Barcus being launched into the sky by inertia, and subsequently dying. | ||
If the windmill is stopped properly, the player can then free Barcus by interacting with him. Barcus offers the player his luggage (which contains various goods, including a [[Smokepowder Satchel]]) in the basement of the windmill, reasoning that lugging around the extra weight was what got him caught in the first place. Note - actually saving Barcus is not required to obtain this quest reward, as his luggage will be in the basement regardless. | If the windmill is stopped properly, the player can then free Barcus by interacting with him. Barcus offers the player his luggage (which contains various goods, including a [[Smokepowder Satchel]]) in the basement of the windmill, reasoning that lugging around the extra weight was what got him caught in the first place. Note - actually saving Barcus is not required to obtain this quest reward, as his luggage will be in the basement regardless. | ||
== Quest | == Quest Rewards == | ||
* 75 xp for saving Barcus Wroot | * 75 xp for saving Barcus Wroot | ||
* {{ | * {{SmallIcon|Throwable Smokepowder Satchel Icon.png}} [[Smokepowder Satchel]] | ||
* {{ | * {{SmallIcon|The Speedy Lightfeet Icon.png}} [[The Speedy Lightfeet]] in the heavy chest next to Barcus' satchel | ||
* {{ | * {{SmallIcon|Very Heavy Greataxe Icon.png}} [[Very Heavy Greataxe]] (If Fezzerk is killed) | ||
* {{ | * {{SmallIcon|Throwable Bomb Icon.png}} [[Smokepowder Bomb]] (If Fezzerk is killed and didn't use it.) | ||
== Consequences == | == Consequences == |