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{{SpoilerWarning}}
'''Save the Refugees''' is a major [[quest]] in [[Chapter One]] of Baldur's Gate 3, and contains multiple related sub-quest within it.{{SpoilerWarning}}
'''Save the Refugees''' is a [[quest]] in [[Act One]] of ''Baldur's Gate 3'' with multiple related sub-quests. The party discovers a group of [[tiefling refugees]] at the [[Emerald Grove]] who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders.
 
==Objectives==
==Objectives==
{{Quest objective|Travel to the Emerald Grove.|
*Help the Grove.
* The goblins are planning to attack the grove. We should return there as soon as possible.
**Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
}}
**Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
{{Quest objective|Help the Grove.|
*Speak with Kagha.
* Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
**Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene.
* Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
*Return to Zevlor.
}}
**Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
{{Quest objective|Meet with Kagha.|
*End the conflict.
* Kagha, leader of the druids, wants to speak with us.
**We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.  
}}
**Kahga plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
{{Quest objective|Speak with Kagha.|
*Help the tiefling leave.
* Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene.
**The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
}}
*Talk to Zevlor.
{{Quest objective|Return to Zevlor.|
**With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news.  
* Kagha wants the tieflings gone. She asked us to guide them out of the grove.
*Celebrate at Camp.
* Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
**Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.  
* We found a note involving Kagha. Something is going on in the grove. We should get to the bottom of it.
}}
{{Quest objective|End the conflict.|
* We found a mysterious note addressed to Kagha. We should investigate further.
* We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.
* Kagha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
* Zevlor died, but the tieflings still need our help.
}}
{{Quest objective|Help the tieflings leave.|
* The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
* Kagha died before the tieflings were forced out of the grove.
* Zevlor died, but Kagha still plans to seal the grove shut. If we want the tieflings to survive, we need to clear the roads of goblins before the ritual is completed.
}}
{{Quest objective|Report to the tiefling leader.|
* The goblins are about to attack the grove. If we want to save the tieflings, we need to get back to the grove to protect it - and fast.
}}
{{Quest objective|Destroy the Emerald Grove.|
* We decided to help the goblins burn down the grove - along with anyone opposing the will of the Absolute.
}}
{{Quest objective|Talk to Zevlor.|
* With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news.  
}}
{{Quest objective|Celebrate at Camp.|
* Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.  
}}
{{Quest objective|Quest Completed!|
* Instead of helping them, we betrayed the tieflings for the Absolute. None of them survived.
}}


== Walkthrough ==
== Walkthrough ==
While exploring the Emerald Grove, the player will discover a group of tiefling refugees taking shelter in the grove, who are attempting to reach Baldur's gate after being exiled from [[Elturel]]. However, with goblin raiders searching and launching attacks on the grove, the local druids are attempting to perform the [[Rite of Thorns]] and close themselves off to the outside world and leaving the tieflings vulnerable.
This quest is on a "timer", tracked by Long Rests. The maximum number of Long Rests before the grove is close off by the ritual is estimated at 10, but there are conflicting informations {{Verify}}. The timer is stopped entirely by getting rid of the Shadow Druids during [[Investigate Kagha]] and stopping the ritual.
 
The ritual can be stopped by either by killing the Goblin Camp leaders in the quest [[Defeat the Goblins]], or dealing with [[Kagha]] and the Shadow Druids in the quest [[Investigate Kagha]]. However, in order to ensure safe passage for the tieflings, the goblins must be defeated.
 
=== Returning to the Grove ===
After killing the goblin leaders, the tieflings will be ready to leave for Baldur's Gate. Before they depart, they will join the party at their camp for a celebration.
 
=== Automatic failure ===
This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If you continue, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove). Despite the grove being sealed it is still possible to enter: starting from the location of where one finds [[Edowin]], it's possible to [[Flight (Condition)|fly]] up north to a path through the mountains, from there one can go further north and reach a bramble wall sealing off the grove, but it's possible to simply fly past the bramble wall, thus entering the sealed off grove. Inside the sealed off grove, all the druids are still there in their regular locations, but every single one of them is now hostile and will attack on sight. 
 
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.{{cite web|author=Proxy Gate Tactician|date=2023-09-08|url=https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11|title=Busting More Myths in Baldur's Gate 3|publisher=YouTube}}
 
== Companion approval ==
Conversation with Zevlor
<!-- Verified in game data files: DEN_TieflingLeader_DenIntro -->
* Agree to help the refugees {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+3}} {{Approval|Wyll|+5}}
* Decline to help the refugees {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Astarion|+2}}


== Sub-quests ==
== Sub-Quests ==


* [[Investigate Kagha]]
* [[Investigate Kagha]]
* [[Kill Kagha]]
* [[Kill Kagha]]
* [[Defeat the Goblins]]
* [[Defeat the Goblins]]
* [[Raid the Emerald Grove]]
* [[Save the First Druid]]
* [[Save the First Druid]]


== Related quests ==
{{NavQuests}}
* [[Raid the Emerald Grove]]
 
== References ==
{{reflist|url}}
 
{{NavQuests|state_one=expanded}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Druids' Grove Quests]]
[[Category:Druids' Grove Quests]]
[[Category:Time-Sensitive Quests]]
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