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'''Save the Refugees''' is a major [[quest]] in [[Chapter One]] of Baldur's Gate 3, and contains multiple related sub-quest within it.{{SpoilerWarning}} | |||
'''Save the Refugees''' is a [[quest]] in [[ | |||
==Objectives== | ==Objectives== | ||
*Help the Grove. | |||
* | **Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings. | ||
**Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road. | |||
*Speak with Kagha. | |||
* Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings. | **Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene. | ||
* Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road. | *Return to Zevlor. | ||
**Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself. | |||
*End the conflict. | |||
* | **We found an interesting note involving Kagha. It might help us resolve the conflict in the grove. | ||
**Kahga plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this. | |||
*Help the tiefling leave. | |||
* Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene. | **The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins. | ||
*Talk to Zevlor. | |||
**With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news. | |||
* | *Celebrate at Camp. | ||
* Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself. | **Grateful for our help, the tieflings are celebrating our victory. Time to have some fun. | ||
* | |||
* | |||
* We found an interesting note involving Kagha. It might help us resolve the conflict in the grove. | |||
* | |||
* | |||
* The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins. | |||
* | |||
* With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news. | |||
* Grateful for our help, the tieflings are celebrating our victory. Time to have some fun. | |||
== Walkthrough == | == Walkthrough == | ||
This quest is on a "timer", tracked by Long Rests. The maximum number of Long Rests before the grove is close off by the ritual is estimated at 10, but there are conflicting informations {{Verify}}. The timer is stopped entirely by getting rid of the Shadow Druids during [[Investigate Kagha]] and stopping the ritual. | |||
The | |||
== Sub- | == Sub-Quests == | ||
* [[Investigate Kagha]] | * [[Investigate Kagha]] | ||
* [[Kill Kagha]] | * [[Kill Kagha]] | ||
* [[Defeat the Goblins]] | * [[Defeat the Goblins]] | ||
* [[Raid the Emerald Grove]] | |||
* [[Save the First Druid]] | * [[Save the First Druid]] | ||
{{NavQuests}} | |||
{{NavQuests | |||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Druids' Grove Quests]] | [[Category:Druids' Grove Quests]] | ||