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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{PageSeo | {{PageSeo | ||
| description = Shadowheart is an Origin character and companion in Baldur's Gate 3. She is a Half-Elf Cleric of Shar with the Urchin background. | |||
| description = Shadowheart is an Origin character and companion in Baldur's Gate 3. She is a | |||
| image = Shadowheart.png | | image = Shadowheart.png | ||
}} | }} | ||
{{ | {{CharacterInfo | ||
|title = Loyal Warrior | |||
| name = Shadowheart | |name = Shadowheart | ||
| image = Shadowheart.png | |image=[[File:Shadowheart.png|350px]] | ||
| | |STR=13 | ||
|DEX=13 | |||
|CON=14 | |||
|INT=10 | |||
| | |WIS=17 | ||
| | |CHA=8 | ||
| | |wis save = yes | ||
| | |cha save = yes | ||
| | |level=1 | ||
| | |race={{Race|High Half-Elf}} | ||
| | |type=Humanoid | ||
|HP=10 | |||
|AC=15 | |||
|speed=9m / 30ft | |||
|size=Medium | |||
|weight=55kg / 110lbs | |||
|proficiency=2 | |||
|initiative=+1 | |||
|passive ={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}} | |||
{{SmIconLink|Fey Ancestry Icon.png|Fey Ancestry}} | |||
{{ | {{SmIconLink|Passive Feature Generic Icon.png|Fear of Wolves}} | ||
|class = Trickery Domain | |||
|background= Acolyte | |||
|location = [[Nautiloid]] | |||
|allies = [[Deities#Shar|Shar]] | |||
|enemies = [[Deities#Selûne|Selûne]] | |||
|family = [[Arnell Hallowleaf]] (father), [[Emmeline Hallowleaf]] (mother) | |||
|alt-name = In-game | |||
|alt-image=[[File:Shadowheartheadshot.jpg|350px]] | |||
}}'''Shadowheart''' is an [[Origin]] character and [[Companion]] in [[Baldur's Gate 3]]. She is a [[Half-Elf]] [[Cleric]] with the [[Acolyte]] background. | |||
Origin characters can be played as the main character, otherwise, they can be recruited as a [[companion]] early on. | |||
{{Q|We're in this together, but I'll happily go it alone. My faith will keep me company.|Shadowheart's strong devotion.}} | |||
== | == Gameplay == | ||
As a [[Cleric]], Shadowheart is capable of casting spells, healing and buffing allies, and tanking damage for her party. Her subclass is [[Trickery Domain]], allowing her to cast a variety of stealth and illusion magic not normally available to Clerics. | |||
=== | === Proficiencies === | ||
===== Equipment ===== | |||
* {{SimpleWeaponsProf}} | |||
* {{LightArmour}}, {{MediumArmour}}, {{Shields}} | |||
===== Saving Throws ===== | |||
* {{Icon|Wisdom Ability Icon.png|35|link=Wisdom}} [[Wisdom]] | |||
* {{Icon|Charisma Ability Icon.png|35|link=Charisma}} [[Charisma]] | |||
=== | ===== Skills ===== | ||
* [[History]] | |||
* [[Religion]] | |||
* [[Insight]] | |||
* [[Medicine]] | |||
=== | === Spells Known === | ||
As a [[Cleric]], Shadowheart automatically knows all non-cantrip Cleric spells. | |||
==== | ===== Level 1 Spells Known ===== | ||
* | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* | * [[File:Bane Icon.png|frameless|upright=0.1|link=Bane]] [[Bane]] | ||
* | * [[File:Bless Icon.png|frameless|upright=0.1|link=Bless]] [[Bless]] | ||
* | * {{Icon|Command Halt Icon.png|30px}} [[Command]] | ||
* | * [[File:Create Water.png|frameless|upright=0.1|link=Create or Destroy Water]] [[Create or Destroy Water]] | ||
* [[File:Cure Wounds Icon.png|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]] | |||
* [[File:Guiding Bolt Icon.png|frameless|upright=0.1|link=Guiding Bolt]] [[Guiding Bolt]] | |||
* [[File:Healing Word Icon.png|frameless|upright=0.1|link=Healing Word]] [[Healing Word]] | |||
* [[File:Inflict Wounds Icon.png|frameless|upright=0.1|link=Inflict Wounds]] [[Inflict Wounds]] | |||
* [[File:Protection From Evil And Good.png|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | |||
* [[File:Shield Of Faith Icon.png|frameless|upright=0.1|link=Shield of Faith]] [[Shield of Faith]] | |||
* [[File:Charm Person Icon.png|frameless|upright=0.1|link=Charm Person]] [[Charm Person]] (domain) | |||
* [[File:Disguise Self Icon.png|frameless|upright=0.1|link=Disguise Self]] [[Disguise Self]] (domain) | |||
{{div col end}} | |||
===== Cantrips Known ===== | |||
{{div col | style = column-width: 18em; list-style-type: none;}} | |||
* [[File:Guidance Icon.png|frameless|upright=0.1|link=Guidance]] [[Guidance]] | |||
* [[File:Resistance Icon.png|frameless|upright=0.1|link=Resistance]] [[Resistance]] | |||
* [[File:Sacred Flame Icon.png|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | |||
* [[File:Fire Bolt Icon.png|frameless|upright=0.1|link=Fire Bolt]] [[Fire Bolt]] (from High Half-Elf) | |||
{{div col end}} | |||
== | == Recruitment == | ||
Shadowheart can be recruited in [[Chapter One]]. | |||
* Shadowheart is first encountered on the [[Nautiloid]] during the [[Prologue]], trapped inside a [[Mind Flayer]] pod. She can be freed by interacting with the nearby console or using certain class-restricted dialogue options on the pod. If she is freed, she will join the party as a temporary companion. Upon escaping the Nautiloid, she leaves the party. | |||
* Shadowheart is encountered again a second time at the [[Ravaged Beach]] inside the [[Wilderness]]. If she was freed from the pod during the [[Prologue]], she will be unconscious on the ground and wake up when interacted with. If she was not freed, she will instead be found attempting to gain entry to the nearby [[Dank Crypt]]. Either way, she can be invited to join the party after speaking with her. | |||
* If Shadowheart is not interacted with at the [[Ravaged Beach]], she will move to the [[Druid Grove]] on her own in search of a healer. She can be spoken with there and invited to join the party. | |||
== | == Background == | ||
A loyal cleric of [[Deities#Shar|Shar]], Shadowheart is the sole survivor of a holy mission undertaken on the Mistress of the Night's behest. She alone must deliver a relic of immense power to her coven in [[Baldur's Gate]], while threatened by a strange new magic that is burgeoning from within. | |||
== | == Personal Quest == | ||
Shadowheart's [[:Category:Companion Quests|Companion Quest]] is: [[Daughter of Darkness]]. | |||
Shadowheart | |||
== Personality == | |||
Shadowheart is guarded and hesitant to reveal information about herself, her motives, or the relic she carries. She displays a particular distrust of [[Githyanki]] such as [[Lae'zel]]. Often, she seems indifferent to the plight of others; however, she does not explicitly take pleasure in their suffering, and will disapprove of unnecessary cruelty and violence. She will usually approve of finding non-violent solutions to situations, and treating animals and children with compassion. Above all, Shadowheart values pragmatism. | |||
=== | == Interactions == | ||
=== Approval === | |||
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart generally responds well to acts of heroism. | |||
The following story and dialogue choices will cause Shadowheart to gain [[approval]]. | |||
{{SpoilerBox| | |||
==== Act 1 ==== | |||
* Free her from her pod aboard the Nautiloid (Actual approval occurs when meeting at the [[Ravaged Beach]]). | |||
* Accept [[Astarion]]'s apology when you meet him and say you would have done the same. | |||
* Persuade the Tieflings to let [[Lae'zel]] go without a fight. | |||
* Ask [[Lae'zel]] to say 'please' after rescuing her. | |||
* Pass the animal check to raise your palms to the Scared Boar found near [[Astarion]]. | |||
* Kill the skeletons inside the [[Dank Crypt]] and trigger her "!", tell her you agree with her. | |||
* Read the [[Book of the Dead Gods]] inside [[Dank Crypt]] and succeed the Religion Check. | |||
* Decline the devil's offer to remove the tadpole. | |||
* Tell her you would never trust a devil. | |||
* Tell [[Andrick]] and [[Brynna]] to forget the owlbear and go away. | |||
* Give scent (Animal Handling) to [[Scratch]] so he can come to the Camp or Tell Scratch (Speak with Animals) he can come to the Camp. | |||
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them. | |||
* Demand that [[Crusher]] kiss your foot. | |||
* Agree to [[Abdirak]]'s ritual for Loviatar. | |||
* Convince the spiders in the pit that goblins taste better than you | |||
* Pass the [[Deception]] Check when speaking to the Githyanki Patrol. | |||
* When she has odd magical flare-up, choose to change the subject and ignore it. | |||
* Pet the [[Owlbear Cub]] or send him to your camp. | |||
* Save [[Rugan]], then use [[Persuasion]] to convince him to sell his employer's wares. | |||
'''[[Druid Grove]]''' | |||
* Persuade [[Aradin]] and [[Zevlor]] to stop fighting. | |||
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay | |||
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear | |||
* When [[Arka]] is distraught over Kanon's death, tell her to seek vengeance and spill some goblin blood | |||
* Persuade [[Arka]] not to kill [[Sazza]]. | |||
* Show the Tiefling Guex how to fight. | |||
* Rally the Tiefling children during their training. | |||
* Do not allow [[Lae'zel]] to force [[Zorru]] to bow during interaction. | |||
* Persuade [[Kagha]] to free [[Arabella]]. | |||
* Swear to [[Nettie]] to take the [[Wyvern Poison]]. | |||
'''[[Blighted Village]]''' | |||
* Persuade the goblins to let you pass into the [[Blighted Village]]. | |||
* Persuade [[Fezzerk]] at the Windmill to leave peacefully. | |||
* Persuade Lump the Enlightened to fight for you. | |||
'''[[Underdark]]''' | |||
* Successfully intimidate [[Derryth Bonecloak]] for a reward in exchange for the [[Noblestalk]], then take the reward and keep the [[Noblestalk]]. | |||
* Tell [[BOOOAL]] he is a fake god, tell him you are going to kill him and take his power. | |||
'''[[Grymforge]]''' | |||
*Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]]. | |||
*Give Shadowheart the [[Idol of Shar]] | |||
'''[[Creche Y'llek]]''' | |||
*Do a successful persuade to convince [[Sa'varsh Kethk]] to spare [[Youth Varrl]]. | |||
*Do a successful [[Dexterity]] [[Ability Check]] to non-fatality stab [[Youth Varrl]]. | |||
*Successfully persuade [[Varsh Ko'kuu]] to let you take the [[githyanki egg]] and suggest you'll take it to a better Creche or raise it yourself. | |||
*If [[Lae'zel]] is chosen to use the ''zaith'isk'', succeed a difficult persuasion or [[Wisdom]] check to have her get out of the it before it harms her . | |||
*If [[Lae'zel]] is chosen to use the ''zaith'isk'', succeed a difficult deception check or a [[Wisdom]] check followed by a persuasion to have her get out it' during the second phase. '''Will permanently lower Lae'zel's INT by 2.''' | |||
*If [[Lae'zel]] is chosen to use the ''zaith'isk'', succeed a difficult deception check or a [[Constitution]] check followed by a persuasion to have her get out of it during the third phase. '''Will permanently lower Lae'zel's INT and WIS by 2.''' | |||
*Successfully persuade [[Lae'zel]] to stand by your side when deciding to give the [[Mysterious Artefact]] to [[Ch'r'ai W'Wargaz]]. | |||
*Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]. | |||
'''Camp/Conversation''' | |||
| | * In camp on the first night tell her you agree with her about finding a healer as soon as possible. | ||
* Tell her that you don't care who she worships. | |||
* Ask her about her faith, then persuade her that you have no problems with it. | |||
* Talk about her missing memories, make her promise to point out Night Orchids. | |||
* Pet Scratch. | |||
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]]. | |||
* Pet the [[Owlbear Cub]] when it stays at the [[Campsite|Camp]]. | |||
* At the next long rest after the events at the Crèche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]]. | |||
== | ==== Act 2 ==== | ||
= | '''[[Ruined Battlefield]]''' | ||
* On entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]], convince the goblin Warrior Gronag to fetch the bone he just threw. | |||
'''[[Last Light Inn]]''' | |||
* Don't drink the wine when talking to [[Jaheira]] inside. | |||
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]]. | |||
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you. | |||
'''[[House in Deep Shadows]]''' | |||
* Agree to play hide-and-seek with [[Oliver]]. | |||
'''Camp/Conversation''' | |||
* Give Shadowheart a [[Night Orchid]]. | |||
'''Unsorted''' | |||
* Agree to help [[Arabella]] find her parents. | |||
* Allow [[Arabella]] to join your camp. | |||
* Use [[Deception]] to convince [[Kar'niss]] to give up his magic lantern. | |||
* Use [[Intimidation]] or [[Deception]] to convince [[Kar'niss]] and his group to move on without the magic lantern. | |||
* Perform the blood offering to Shar at the secret alter under the town square of Reithwin Town. | |||
* Make [[Malus Thorn]] make the Sisters test their skills against each other. | |||
* Make [[Malus Thorn]] kill himself. | |||
* Convince [[Yurgir]] to kill himself.}} | |||
=== Disapproval === | |||
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals. | |||
Shadowheart | The following story and dialogue choices will cause Shadowheart to lose [[approval]]. | ||
{{SpoilerBox| | |||
==== Act 1 ==== | |||
* Threaten [[Astarion]] in your first encounter with him. | |||
* Attack the Tieflings. | |||
* Recruit [[Lae'zel]] into the party | |||
* Let Lae'zel make [[Zorru]] bow. | |||
* Tell Lae'zel she's good at interrogations. | |||
* Tell [[Auntie Ethel]] about the tadpole. | |||
* Tell Astarion you trust him. | |||
* Take her to the Chicken Chase in the [[Goblin Camp]], and tell her not to be hasty. | |||
* Agree to kill [[Karlach]] for Anders. | |||
* Attack the [[Owlbear]] in its den | |||
* Select the option to attack [[Fezzerk]] and the goblins by the windmill in the [[Blighted Village]] | |||
* Insist on continuing to use the tadpole's power after the second dream | |||
* Pick a fight with Priestess [[Gut]] while she is still on her throne | |||
* When she has the odd magical flare-up, ask if it was some form of Sharran magic | |||
*If you agree to pay the extra 200 gold to the artist after you free him | |||
'''Creche Y'llek''' | |||
*Let Lae'zel speak for the group when you enter the Gith Creche and questioned by [[Gish Far'Aag]]. | |||
*Show Gish Far'aag the [[Mysterious Artefact]] to gain entry into the Creche. | |||
*Offer to fight [[Youth Varrl]] to the death. | |||
*Kill Youth Varrl. | |||
*Suggest you'll cook or sell the [[githyanki egg]] when trying to convince [[Varsh Ko'kuu]] to give it to you. | |||
*Present [[Kith'rak Therezzyn]] the [[Mysterious Artefact]]. | |||
*Accept [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]. | |||
'''Camp/Conversation''' | |||
* At the next long rest after the events at the Crèche, encourage Lae'zel to kill to [[Kith'rak Voss]] when he visits the camp and speak about the [[Mysterious Artefact]]. '''This leads into a very difficult optional boss fight.''' | |||
* Letting [[Volo]] follow through with his attempt to remove the parasite | |||
* Persuade her to eat the [[Noblestalk]]. | |||
====Act 2==== | |||
*At the [[Last Light Inn]], drink the wine [[Jaheira]] offers. | |||
*Take the [[Ritual Dagger of Shar]] her secret alter under the town square of Reithwin Town. | |||
* Give up all your gold to [[Gerringothe Thorm]].}} | |||
=== | === Romance === | ||
* Can [[romance]] players of any sex and [[race]]. | |||
The following section explains Shadowheart's romance. | |||
{{SpoilerBox| | |||
Similarly to other characters, her first important romance scene will be unlocked during the Party by proposing to have a drink in private with you. '''Shadowheart will only propose it to you if you sided with the Tieflings and if you have at least medium approval.''' You'll meet her away from camp later that night, where you will have a deep conversation. After some dialogue, the camera fades and returns a few hours later showing both of you laying on the ground, holding hands. You can choose to kiss her, and then both will return to camp. | |||
Next day, you can have a conversation with her regarding the previous night. Her dialogue will depend on her level of approval. | |||
}} | |||
==== | == Trivia == | ||
* Shadowheart is voiced by [https://www.imdb.com/name/nm10804818/?ref_=tt_cl_t_12 Jennifer English]. | |||
* According to [[Larian Studios]], until Patch 3, Shadowheart was the most romanced female companion and the second most romanced companion overall. | |||
*The cantrip selection Shadowheart has in the beginning is very sub-optimal, which can be frustrating, especially to newer players who may not understand why: | |||
*{{ | **As the {{SmIconLink|Fire Bolt Icon.png|Fire Bolt|Fire Bolt}} cantrip Shadowheart starts with is a high half-elven racial spell, its attack roll bonus scales off intelligence, an ability Shadowheart is not specialized in. This makes the hit chance of this version of firebolt very low in Shadowheart's hands. | ||
*{{ | **Her other cantrip, {{SmIconLink|Sacred Flame Icon.png|Sacred Flame|Sacred Flame}} is not an attack cantrip, but rather a saving throw cantrip, This means it is not helped by the various bonuses and advantages an attack would enjoy ([[High Ground Rules]], [[Advantage|Advantage from hidden attack]], etc). Furthermore, it is a dexterity save cantrip, and dexterity is an ability many enemies are decent at. | ||
**The best way out of this situation is to pick up a better offensive cantrip elsewhere, either by picking {{SmIconLink| Produce Flame Icon.png|Produce Flame|Produce Flame}} when at cleric level 4. Or finding equipment that grant offensive cantrips (in such cases Shadowheart's natural Spellcasting Ability, Wisdom, is used instead) | |||
**And since her Strength and Dexterity isn't high either, early on her best offensive option is likely to be {{SmIconLink|Guiding Bolt Icon.png|Guiding Bolt|Guiding Bolt}} while at range, and {{SmIconLink|Inflict Wounds Icon.png|Inflict Wounds|Inflict Wounds}} while up close. Both of course costs spell slots. | |||
**She can also indirectly contribute of the party's damage output via {{SmIconLink|Bane Icon.png|Bane |Bane }} and {{SmIconLink|Bless Icon.png|Bless|Bless}}, the former makes the affected enemies 10% more likely to get hit, the latter makes the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable. | |||
***These are both {{Concentration}} spells however, so there is a risk in using these. make sure Shadowheart is safe from damage if this is the option chosen. Also note that only one {{Concentration}} spell can be maintained at a time by a single caster. | |||
**Finally, {{SmIconLink|Create Water Icon.png|Create Water|Create Water}} confers the [[Wet (Condition)|Wet Condition]] to the affected targets, making them vulnerable to cold and lightning damage, meaning they will take double damage from those damage types. This also potentially creates a harmful surface for the party's enemies. | |||
==Gallery== | |||
<gallery heights="250px" mode="packed"> | |||
File:Shadowheart-beta.png|Shadowheart's appearance pre-release | |||
File:Shadowheart-promotional.jpg|Shadowheart's Early Access promotional art | |||
File:Shadowheart-ea.jpg|Shadowheart during Early Access | |||
Shadowheart Model.png|Early Access model | |||
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== Gallery == | |||
<gallery heights=" | |||
File:Shadowheart | |||
File:Shadowheart- | |||
File:Shadowheart-ea.jpg| | |||
</gallery> | </gallery> | ||
==External Links== | |||
*{{FRWiki|Shadowheart|long}} | |||
==External | |||
* {{FRWiki|Shadowheart|long}} | |||
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