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|south    = Goblin Camp
|south    = Goblin Camp
|north=Worg Pens|west=Defiled Temple}}
|north=Worg Pens|west=Defiled Temple}}
{{SpoilerWarning}}


==Connected locations==
==Connected locations==
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====Spider pit====
====Spider pit====
Just north of Gut's shrine is a large spider pit, where the goblins toss in prisoners. If the party ventures into the pit using the lever-operated Iron Gate ({{Coords|298|0}}), they can talk to the pit's denizens [[Larger Giant Spider]] and [[Smaller Giant Spider]]. The spiders can be convinced to spare the party and instead attack the goblins.  
Just north of Gut's shrine is a large spider pit, where the goblins toss in prisoners. If the player ventures into the pit using the lever-operated Iron Gate ({{Coords|298|0}}), they can talk to the pit's denizens [[Larger Giant Spider]] and [[Smaller Giant Spider]]. The spiders can be convinced to spare the player and instead attack the goblins.  


A cave passage within the pit connects to the prison cell in the [[Defiled Temple]].
A cave passage within the pit connects to the prison cell in the [[Defiled Temple]].
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===="Pigeon" cage ====
===="Pigeon" cage ====
[[Gribbo]] keeps her "pigeon" [[Volo]] locked up in a cage at {{Coords|332|-9}}. The party can trick Gribbo into negotiating his release with an ability check. When Volo is freed, he will immediately head to the party's [[campsite]].  
[[Gribbo]] keeps her "pigeon" [[Volo]] locked up in a cage at {{Coords|332|-9}}. The player can trick Gribbo into negotiating his release with an ability check. When Volo is freed, he will immediately head to the party's [[campsite]].  


North of this room is the rickety wooden walkway leading to the [[Worg Pens]]. An iron ladder on the west side of this room connects of Minthara's room.
North of this room is the rickety wooden walkway leading to the [[Worg Pens]]. An iron ladder on the west side of this room connects of Minthara's room.


====Loviatar's lounge====
====Loviatar's lounge====
In a chamber on the east side of the initiation hall is a shrine dedicated to [[Loviatar]], occupied by her servant [[Abdirak]]. Abdirak can give the player character the permanent bonus {{cond|Loviatar's Love}}, provided they subject themselves to his sadomasochistic religious ritual and successfully pass a series of [[Ability check|ability checks]].  
In a chamber on the east side of the initiation hall is a shrine dedicated to [[Loviatar]], occupied by her servant [[Abdirak]]. Abdirak can give the player the permanent bonus {{cond|Loviatar's Love}}, provided they subject themselves to his sadomasochistic religious ritual and successfully pass a series of [[Ability check|ability checks]].  


====Torture rack====
====Torture rack====
[[Liam]], the unfortunate straggler from [[Aradin|Aradin's]] adventuring party, is tied to the torture rack at {{Coords|336|-34}}. He can be spoken to privately by intimidating or manipulating [[Torturer Spike]] into shirking his duties. Spike and [[Lookout Gresh]] will go next door, into [[Abdirak|Abdirak's]] room, if convinced to stop torturing Liam. Alternatively, the party can choose to torture Liam, and if successful he will reveal the location of the Grove. Spike will then report the information to [[Minthara]], and the party can then talk to Liam and choose to free him.
[[Liam]], the unfortunate straggler from [[Aradin|Aradin's]] adventuring party, is tied to the torture rack at {{Coords|336|-34}}. He can be spoken to privately by intimidating or manipulating [[Torturer Spike]] into shirking his duties. Spike and [[Lookout Gresh]] will go next door, into [[Abdirak|Abdirak's]] room, if convinced to stop torturing Liam. Alternatively, the player can chose to torture Liam, and if successful he will reveal the location of the Grove. Spike will then report the information to [[Minthara]], and the player can then talk to Liam and chose to free him.


===North===
===North===
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====Minthara's war room====
====Minthara's war room====
The ruthless Drow [[True Soul]] [[Minthara]] and the goblin bosses [[Zurga]], [[Skrut]], and [[Rozzak]] reside in the room directly to the east of the throne room. The room is split by a rickety wooden bridge, held up by destructible wooden supports, and patrolled by a [[Scrying Eye]] that broadcasts activity to the [[Cult of the Absolute|Cult of the Absolute's]] shadowy leadership. Talking to Minthara will give the party the option to reveal the location of the [[Emerald Grove]] and launch a raid, either to defeat the goblin forces away from their home turf, or to crush the druids and tieflings in earnest.
The ruthless Drow [[True Soul]] [[Minthara]] and the goblin bosses [[Zurga]], [[Skrut]], and [[Rozzak]] reside in the room directly to the east of the throne room. The room is split by a rickety wooden bridge, held up by destructible wooden supports, and patrolled by a [[Scrying Eye]] that broadcasts activity to the [[Cult of the Absolute|Cult of the Absolute's]] shadowy leadership. Talking to Minthara will give the player the option to reveal the location of the [[Emerald Grove]] and launch a raid, either to defeat the goblin forces away from their home turf, or to crush the druids and tieflings in earnest.


If the party saved [[Sazza]] earlier, she will reveal the location of the druid grove automatically, provided the party doesn't kill her through the dialogue with Minthara or use a specific dialogue option (''I will have nothing to do with this'' then ''I have to do something first'', which will also unlock the opportunity to save both Sazza and Minthara). Once the grove's location has been revealed, one way or another, the raid will take place after the next [[Resting#Long_Rest|long rest]]. If the party kill or knock out Minthara and kill Dror Ragzlin and Gut all before a long rest then the raid won't happen anymore.
Be warned that if the player saved [[Sazza]] earlier, she will reveal the location of the druid grove automatically, provided the player doesn't kill her through the dialogue with Minthara or use a specific dialogue option (''I will have nothing to do with this'' then ''I have to do something first'', which will also unlock the opportunity to save both Sazza and Minthara). Once the grove's location has been revealed, one way or another, the raid will take place after the next long rest.


An iron ladder on the east side of the room leads to the [[Worg Pens]] antechamber.
An iron ladder on the east side of the room connects to the [[Worg Pens]] antechamber.


==Notable characters==
==Notable characters==
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|-
|-
|{{MdRarityItem|Ring of Poison Resistance}}
|{{MdRarityItem|Ring of Poison Resistance}}
|On a skeleton in a sarcophagus without a lid at {{Coords|338|15}} in the antechamber of the [[Worg Pens]]<ref>Can be easily missed, as this skeleton is not highlighted when showing item labels.</ref>
|On a skeleton in a sarcophagus at {{Coords|338|15}}<ref>Can be easily missed, as this skeleton is not highlighted when showing item labels.</ref>
|-
|-
|{{MdRarityItem|Spidersilk Armour}}
|{{MdRarityItem|Spidersilk Armour}}
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|}
|}


== Notes ==
== Footnotes ==
<references />
<references />
* The Shattered Sanctum features significant "attic" areas reached via several ladders At least five chests can be found there, containing minor loot.


==External links==
==External links==
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