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{{ | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
{{ActionPage | | summary = '''Sneak Attack (Ranged)''' is a {{Class|Rogue}} Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Ranged Weapons. | ||
| summary = '''Sneak Attack''' is a | ''See also: {{SAI|Sneak Attack (Melee)}}'' | ||
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{ | | description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}. | ||
| image = Sneak Attack Ranged.webp | | image = Sneak Attack Ranged.webp | ||
| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
| damage = | | damage = amounttext:Weapon, type:Physical | ||
| damage2 = amount:1d6, type:Physical | |||
| | |||
| recharge = Per turn | | recharge = Per turn | ||
| duration = | | duration = | ||
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| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
| variant of = Sneak Attack | | variant of = Sneak Attack | ||
| class learns at level 1 = Rogue | | class learns at level 1 = Rogue | ||
| notes = * When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]] | | notes = *For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical|drs=t}} damage, up to 6d6 at Level 11: | ||
** {{DamageText|2d6|Physical|drs=t}} at [[Rogue]] Level 3 | |||
** {{DamageText|3d6|Physical|drs=t}} at [[Rogue]] Level 5 | |||
** {{DamageText|4d6|Physical|drs=t}} at [[Rogue]] Level 7 | |||
** {{DamageText|5d6|Physical|drs=t}} at [[Rogue]] Level 9 | |||
** {{DamageText|6d6|Physical|drs=t}} at [[Rogue]] Level 11 | |||
* When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]] | |||
}} | }} |