Editing Turn-based mode
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
| description = | | description = | ||
}} | }} | ||
'''Turn-based mode''' is one of the two gameplay modes in ''Baldur's Gate 3'', in which time passes in '''turns''' and '''rounds''', as opposed to '''real-time mode''', where time passes in real-time | '''Turn-based mode''' is one of the two gameplay modes in ''Baldur's Gate 3'', in which time passes in '''turns''' and '''rounds''', as opposed to '''real-time mode''', where time passes in real-time. | ||
Each round, the game cycles through each participating creature's turn, during which each creature may [[movement speed|move]] or [[actions]]. One round has passed when all creatures have taken their turn. | Each round, the game cycles through each participating creature's turn, during which each creature may [[movement speed|move]] or [[actions]]. One round has passed when all creatures have taken their turn. | ||
== Turn order == | |||
Each creature makes a {{infoBlob|{{DieIcon|d4|Physical}}d4 + [[Dexterity]] modifier}} roll when they enter turn-based mode. This is called [[initiative|rolling for initiative]]. | Each creature makes a {{infoBlob|{{DieIcon|d4|Physical}}d4 + [[Dexterity]] modifier}} roll when they enter turn-based mode. This is called [[initiative|rolling for initiative]]. | ||
Each round, the game cycles through the turns of all participating creatures in descending order of their initiative. | Each round, the game cycles through the turns of all participating creatures in descending order of their initiative. | ||
=== Simultaneous turns === | |||
Allied creatures usually take their turns at the same time when they are in close proximity to each other {{em|and}} are directly adjacent to each other in the turn order. Up to a maximum of 10 creatures may take their turns interchangeably in this way.{{note|Summoned creatures that are not controlled by their summoner are | Allied creatures usually take their turns at the same time when they are in close proximity to each other {{em|and}} are directly adjacent to each other in the turn order. Up to a maximum of 10 creatures may take their turns interchangeably in this way.{{note|Summoned creatures that are not controlled by their summoner are nor considered allies, and thus do not get to take their turns at the same time as their summoner.}} | ||
== Surprise rounds == | |||
If an attacked creature is unaware of their attacker at the start of combat – such as if the attacker is [[Hide|hidden]] – the first round of combat is declared a ''surprise round'', and the attacked creature is ''surprised'' | If an attacked creature is unaware of their attacker at the start of combat – such as if the attacker is [[Hide|hidden]] – the first round of combat is declared a ''surprise round'', and the attacked creature is ''surprised''.{{note|Certain combat encounters are rigged to always Surprise either the player's party or the enemy party when the proper conditions are met.{{ref|The first encounter with the imps during the Prologue always grants the player a surprise round.}}{{ref|Mimics always surprise the party when interacted with in their disguised form.}}{{ref|In the Underdark Beach, a duergar might spot the party and summon their own leader. The party is surprised if they choose to wait for the leader, whereas if they attack, the duergars are surprised instead.}}}} | ||
Surprised creatures have the {{cond|Surprised}} condition for the entirety of the first round, and cannot take actions or [[reactions]] until the start of the second round.{{note|While surprised creatures are unable to take actions, some can warn nearby allies, preventing them from becoming surprised too.}} | Surprised creatures have the {{cond|Surprised}} condition for the entirety of the first round, and cannot take actions or [[reactions]] until the start of the second round.{{note|While surprised creatures are unable to take actions, some can warn nearby allies, preventing them from becoming surprised too.}} | ||
Line 31: | Line 28: | ||
Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies. | Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies. | ||
Most actions require the | Most actions require the creation to expend one of three resources: | ||
{{horizontal list| | |||
* {{SmallIcon|Action Icon.png}} Action | * {{SmallIcon|Action Icon.png}} Action | ||
* {{SmallIcon|Bonus Action Icon.png}} Bonus action | * {{SmallIcon|Bonus Action Icon.png}} Bonus action | ||
* {{SmallIcon|Reaction Icon.png}} Reaction}} | * {{SmallIcon|Reaction Icon.png}} Reaction | ||
}} | |||
By default,{{note|Additional resources can also be acquired through [[List of sources of additional resources|various means]].}} a creature has 1 charge each of these three resources that always recharges at the start of the creature's turns. | By default,{{note|Additional resources can also be acquired through [[List of sources of additional resources|various means]].}} a creature has 1 charge each of these three resources that always recharges at the start of the creature's turns. | ||
Line 43: | Line 42: | ||
== Footnotes == | == Footnotes == | ||
{{notelist}} | {{notelist}} | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |