Editing Weapon actions

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{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[Category:Actions]]
[[Category:Actions]]
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).


The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except for two differences: firstly, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher and secondly; each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except for four differences: firstly, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:


<div class="center">
<div class="center">
{{InfoBlob|1 =
{{InfoBlob|1 =
Weapon Action DC = 8 + [[Proficiency Bonus]] + [[Strength|Strength]] or [[Dexterity|Dexterity]] modifier + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]
Weapon Action DC = 10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]
}}
}}
</div>
</div>


Certain Weapon Action instead uses '''Hybrid DC'''<!-- LARIAN! -->, which allows a user to either use their [[Spells|Spellcasting DC]] or Weapon Action DC with a +2 bonus, whichever is higher.
Certain Weapon Action instead uses '''Hybrid DC'''<!-- LARIAN! -->, which allows a user to either use their [[Spells|Spellcasting DC]] or Weapon Action DC with a +2 bonus, whichever is higher.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the players proficiency bonus to their DC, leading to an overall lower DC after Proficiency Bonus increases at level 5. This was changed to the above formula after patch 5.


== Overview of Weapon Actions ==
== Overview of Weapon Actions ==
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{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
! style="width: 18.5%;" | Weapon Action
! style="width: 15.0%;" | Weapon Action
! style="width: 17%;" | Associated Weapons
! style="width: 17.5%;" | Associated Weapons
! style="width: 18.5%;" | Cost
! style="width: 17.5%;" | Cost
! style="width: 22%;" | Effect
! style="width: 17.5%;" | Effect
!Damage
! style="width: 12.5%;" | Bonus DC
! style="width: 20.0%;" | Damage
|-
|-
| {{SAI|Backbreaker|w=40}}
| {{SAI|Backbreaker|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Prone}}
| Inflict {{Cond|Prone}}
* {{Saving throw|STR}}
| [[Strength]] (+1)
* Weapon action DC
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Bludgeoning}}
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Brace (Melee)|w=40}}
| {{SAI|Brace (Melee)|w=40}}
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</ul>
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| {{action | movement | m = 6 | ft = 20 }}
| Reroll melee damage rolls and take the higher value
| 'Advantage' on damage rolls for this turn
* {{duration|1}}
| -
| -
| -
|-
|-
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Strike up to 3 targets
| Strike 3 targets <br> {{AOE | cone | m = 1.5 | ft = 5 }}
* {{AOE | cone | m = 1.5 | ft = 5 }}
| -
| Halved weapon damage  
| Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}}
|-
|-
| {{SAI|Concussive Smash|w=40}}
| {{SAI|Concussive Smash|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Dazed}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
| [[Constitution]] (Hybrid DC)
* Hybrid DC
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Maiming Strike|w=40}}
| {{SAI|Crippling Strike|w=40}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Maimed}}
| Inflict {{Cond|Maimed}}
* {{Saving throw|CON}}
| [[Constitution]] (+2)
* Weapon action DC + 2
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}}
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Disarming Strike|w=40}}
| {{SAI|Disarming Strike|w=40}}
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</ul>
</ul>
| {{Action}}
| {{Action}}
| Target drops weapon
| Target drops Weapon
* {{Saving throw|STR}}
| [[Strength]]  (+2)
* Weapon action DC + 2
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Piercing}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Flourish|w=40}}
| {{SAI|Flourish|w=40}}
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| {{Action|bonus}}
| {{Action|bonus}}
| Inflict {{Cond|Off Balance}}
| Inflict {{Cond|Off Balance}}
* {{Saving throw|DEX}}
| [[Dexterity]] (+2)
* Weapon action DC + 2
| None
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Heartstopper|w=40}}
| {{SAI|Heartstopper|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Chest Trauma}}
| Inflict {{Cond|Chest Trauma}}
* {{Saving throw|CON}}
| [[Constitution]] (+2)
* Weapon action DC + 2
| 1d4 {{DamageModifier|Strength}} <br> {{DamageText||Bludgeoning}}
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Lacerate|w=40}}
| {{SAI|Lacerate|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Bleeding}}
| Inflict {{Cond|Bleeding}}
* {{Saving throw|CON}}
| [[Constitution]] (+2)
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
| [[Constitution]] (+2)
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
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| {{Action|bonus}}
| {{Action|bonus}}
| Inflict {{Cond|Dazed}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
| [[Constitution]] (+2)
* Weapon action DC + 2
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}}
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Prepare|w=40}}
| {{SAI|Prepare|w=40}}
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| {{action | movement | m = 6 | ft = 20 }}
| {{action | movement | m = 6 | ft = 20 }}
| Extra damage on melee attacks this turn
| Extra damage on melee attacks this turn
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}}
| -
| [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Slashing}}
|-
|-
| {{SAI|Rush Attack|w=40}}
| {{SAI|Rush Attack|w=40}}
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<li> {{WeaponType|Pikes}}
<li> {{WeaponType|Pikes}}
</ul>
</ul>
| {{Action}}<br>+ {{action|movement}}
| {{Action}}
| Charge up to {{distance|m=9|ft=30}}<br>Inflict {{Cond|Off Balance}}
| Charge 9 m / 30 ft <br> Inflict {{Cond|Off Balance}}
* {{Saving throw|STR}}
| [[Strength]] (+1)
* Weapon action DC
| 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type  
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type  
|-
|-
| {{SAI|Tenacity|w=40}}
| {{SAI|Tenacity|w=40}}
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| {{Action|Reaction}}
| {{Action|Reaction}}
| Inflict damage on a miss
| Inflict damage on a miss
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
| -
* Minimum 1 damage
| [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Bludgeoning}}
|-
|-
| {{SAI|Topple|w=40}}
| {{SAI|Topple|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Prone}}
| Inflict {{Cond|Prone}}
* {{Saving throw|Dex}}
| [[Dexterity]] (+2)
* Weapon action DC + 2
| None
* {{duration|1}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Weakening Strike|w=40}}
| {{SAI|Weakening Strike|w=40}}
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Weak Grip}}
| Inflict {{Cond|Weak Grip}}
* {{Saving throw|STR}}
| [[Strength]] (+2)
* Weapon action DC + 2
| 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type  
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
* Non-lethal damage
|}
|}


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<!-- Don't use absolute widths! Remember mobile! -->
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
! style="width: 18.5%;" | Weapon Action
! style="width: 15.0%;" | Weapon Action
! style="width: 17%;" | Associated Weapons
! style="width: 17.5%;" | Associated Weapons
! style="width: 18.5%;" | Cost
! style="width: 17.5%;" | Cost
! style="width: 25%;" | Effect
! style="width: 17.5%;" | Effect
!Damage
! style="width: 12.5%;" | Saving Throw
! style="width: 20.0%;" | Damage
|-
|-
| {{SAI|Brace (Ranged)|w=40}}
| {{SAI|Brace (Ranged)|w=40}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
<li> {{WeaponType|Longbows}}
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Longbows}}
</ul>
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| {{action | movement | m = 6 | ft = 20 }}
| Reroll ranged damage rolls and take the higher value
| 'Advantage' on damage rolls for this turn
* {{duration|1}}
| -
| -
| -
|-
|-
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Hamstrung}}
| Inflict {{Cond|Hamstrung}}
* {{Saving throw|CON}}
| [[Constitution]] (+1)
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Mobile Shot|w=40}}
| {{SAI|Mobile Shot|w=40}}
|<ul style="list-style: none;">
|
<ul style="list-style: none;">
<li> {{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
</ul>
</ul>
| {{Action|bonus}}
| {{Action|bonus}}
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}}
| Weapon attack as a bonus action <br> ''Prerequisite: Dashed or Disengaged this turn''
| -
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Piercing Shot|w=40}}
| {{SAI|Piercing Shot|w=40}}
|<ul style="list-style: none;">
|  
<li> {{WeaponType|Heavy Crossbows}}
<ul style="list-style: none;">
<li> {{WeaponType|Light Crossbows}}
<li> {{WeaponType|Light Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Heavy Crossbows}}
</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
| [[Constitution]] (+1)
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|}
|}
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! style="width: 20.0%;" | Effect
! style="width: 20.0%;" | Effect
! style="width: 12.5%;" | Saving Throw
! style="width: 12.5%;" | Saving Throw
! style="width: 20.0%;" | Extra Damage
! style="width: 20.0%;" | Damage
|-
| {{SAI|Absolute Power|w=40}}
| {{LgRarityItem|Faithbreaker}}
| {{Action|action}}
| A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}.
| -
| +1d6 {{DamageType|Force}}
[[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
|-
|-
| {{SAI|Arcane Ammunition|w=40}}
| {{SAI|Arcane Ammunition|w=40}}
| {{LgRarityItem|Crossbow of Arcane Force}}
| {{RarityItem|Crossbow of Arcane Force}}
| {{Action|bonus}}
| {{Action|bonus}}
| Infuse your bolts to deal additional an {{DamageText|1d4|Force}} damage.
| Infuse your bolts to deal additional an {{DamageText|1d4|Force}} damage.
| -
| -
| -
|-
| {{SAI|Blood Money|w=40}}
| {{LgRarityItem|Twist of Fortune}}
| {{Action|action}}
| Strike out greedily, dealing an additional {{DamageText|4|Piercing}} damage per 300 [[Gold]] that the target possesses.
| -
| -
|-
| {{SAI|Bolt of Celestial Light|w=40}}
| {{LgRarityItem|Gontr Mael}}
| {{Action|action}}
| {{Cond|Frightened|Frighten}} your target with intimidating arrows.
After attacking, ranged weapon attacks made by Gontr Mael deal an additional {{DamageColor|Radiant|1~4 Radiant damage}}.
| {{SavingThrow|WIS|dc=11}}
| -
| -
|-
|-
| {{SAI|Colossal Onslaught|w=40}}
| {{SAI|Colossal Onslaught|w=40}}
| {{LgRarityItem|Jorgoral's Greatsword}}
| {{RarityItem|Jorgoral's Greatsword}}
| {{Action}}
| {{Action}}
| Strike multiple foes in a {{AOE | line | m = 6 | ft = 20 }}.<!-- line 3m wide and 6m long -->
| Strike multiple foes in a {{AOE | line | m = 6 | ft = 20 }}.<!-- line 3m wide and 6m long -->
| -
| -
| + Proficiency Bonus {{DamageType|Slashing}}
| 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
|-
|-
| {{SAI|Corrosive Strike|w=40}}
| {{SAI|Corrosive Strike|w=40}}
| {{LgRarityItem|Corrosive Flail}}
| {{RarityItem|Corrosive Flail}}
| {{Action}}
| {{Action}}
| Deal additional {{DamageType|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
| Deal additional {{DamageType|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
| -
| -
| + Proficiency Bonus {{DamageType|Acid}}
| 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}} + Proficiency Bonus {{DamageText||Acid}}
|-
| {{SAI|Crowning Strike|w=40}}
| {{LgRarityItem|Blade of Oppressed Souls}}
| {{Action}}
| Unleash the wails of the dead that fell to your blade, and possibly instil {{Cond|Crown of Madness}} in the target.
| -
| + Proficiency Bonus {{DamageType|Psychic}}
|-
|-
| {{SAI|Dawnburst Strike|w=40}}
| {{SAI|Dawnburst Strike|w=40}}
| {{LgRarityItem|The Sacred Star}}
| {{RarityItem|The Sacred Star}}
| {{Action}}
| {{Action}}
| Deal additional {{DamageType|Radiant}} damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a {{SavingThrow|Constitution|dc=13}} or be Blinded.
| Deal additional {{DamageType|Radiant}} damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a {{SavingThrow|Constitution|dc=13}} or be Blinded.
| [[Constitution]]
| [[Constitution]]
| + Proficiency Bonus {{DamageType|Radiant}}
| 1d8 {{DamageModifier|Strength}} <br> + {{DamageText|4|Radiant}}
|-
| {{SAI|Dueller's Enthusiasm|w=40}}
| {{LgRarityItem|Duellist's Prerogative}}
| {{Action|bonus}}
| While you are not dual-wielding, you can make an additional melee attack with The Dueller.
| -
| 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
|-
| {{SAI|Edge of Darkness|w=40}}
| {{LgRarityItem|Shar's Spear of Evening}}
| {{Action|action}}
| Create a cloud of Darkness while you attack.
| -
| + Weapon Damage {{DamageType|Piercing}} to all creatures in cloud
|-
|-
| {{SAI|Gargantuan Cleave|w=40}}
| {{SAI|Gargantuan Cleave|w=40}}
| {{LgRarityItem|Very Heavy Greataxe}}
| {{RarityItem|Heavy Greataxe}}
| {{Action}}
| {{Action}}
| Strike multiple foes but inflict {{Cond|Off Balance}} on self  
| Strike multiple foes but inflict {{Cond|Off Balance}} on self  
| -
| -
| + 1d6 {{DamageType|Slashing}}
| Weapon damage + 1d6
|-
| {{SAI|Grand Slam|w=40}}
| {{LgRarityItem|Corpsegrinder}}
| {{Action|action}}
| Slam your weapon into the ground, dealing additional {{DamageType|Thunder}} damage each your [[proficiency bonus]], thunderously impacting nearby foes and possibly pushing them away.
| -
| + Proficiency Bonus {{DamageType|Thunder}}
|-
| {{SAI|Hellflame Cleave|w=40}}
| {{LgRarityItem|Hellfire Greataxe}}
| {{Action|bonus}}
| Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores [[resistance]] and [[Damage types#Immunity|immunity]] to {{DamageType|Fire}} damage.
| -
| + 2d6 {{DamageType|Fire}}
|-
|-
| {{SAI|Hush You!|w=40}}
| {{SAI|Hush You!|w=40}}
| {{LgRarityItem|Witchbreaker}}
| {{RarityItem|Witchbreaker}}
| {{Action}}
| {{Action}}
| Slash a target and possibly {{Cond|Silenced|Silence}} it.
| Slash a target and possibly {{Cond|Silenced|Silence}} it.
| [[Constitution]] (+1)
| [[Constitution]] (+1)
| + Proficiency Bonus {{DamageType|Slashing}}
| 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
|-
| {{SAI|Illuminating Shot|w=40}}
| {{LgRarityItem|Fabricated Arbalest}}
| {{Action}}
| Fire a shimmering bolt that inflicts 1 turn of {{Cond|Radiating Orb}} upon the target.
| -
| -
|-
|-
| {{SAI|Maiming Strike|w=40}}
| {{SAI|Maiming Strike|w=40}}
| {{LgRarityItem|Thermodynamo Axe}}<br>{{LgRarityItem|Pactbound Battleaxe}}
| {{RarityItem|Thermodynamo Axe}}<br>{{RarityItem|Pactbound Battleaxe}}
| {{Action}}
| {{Action}}
| Possibly inflict {{Cond|Maimed}} on your target. They can't move.
| Possibly inflict {{Cond|Maimed}} on your target. They can't move.
| [[Constitution]] (+1)
| [[Constitution]] (+1)
| 1d4 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
| 1d4 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
|-
| {{SAI|Moonlight Butterflies|w=40}}
| {{LgRarityItem|Moonlight Glaive}}
| {{Action}}
| Strike a foe, conjuring an illusory swarm of moon-pale butterflies, gaining {{Advantage}} on attacks against the target. Deal additional Psychic damage equal to your [[Proficiency Bonus]]. When the target moves away from your illusion, it takes {{DamageColor|Psychic|1~6 Psychic damage}}.
| -
| + Proficiency Bonus {{DamageType|Slashing}} + Proficiency Bonus {{DamageType|Psychic}}
|-
| {{SAI|Overheat|w=40}}
| {{LgRarityItem|Azer Warhammer}}
| {{Action|bonus}}
| Release a fraction of your inner fire. All nearby creatures take damage and start {{Cond|Burning Fiercely}}.
| -
| -
|-
| {{SAI|Part the Flesh|w=40}}
| {{LgRarityItem|Fleshrender}}
| {{Action}}
| Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
| -
| + Proficiency Bonus {{DamageType|Necrotic}}
|-
| {{SAI|Perfectly Balanced Strike|w=40}}
| {{LgRarityItem|Belm}}
| {{Action|bonus}}
| Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.
| -
| -
|-
| {{SAI|Poison Mist|w=40}}
| {{LgRarityItem|Argument Solver}}
| {{Action}}
| On a hit, deal extra {{DamageType|Poison}} damage equal to your [[proficiency bonus]] and surround the target in a [[Poison Cloud|noxious cloud]] that possibly {{cond|Poisoned|Poisons}} those within it.
| -
| + Proficiency Bonus {{DamageType|Poison}}
|-
| {{SAI|Profane Scourge|w=40}}
| {{LgRarityItem|The Undead Bane}}
| {{Action}}
| Strike with subjugating fury, adding your [[proficiency bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing|drs=t}} damage and possibly {{cond|Bane}} it.
| -
| + Proficiency Bonus {{DamageType|Physical}} + 2d6 {{DamageType|Slashing}} if Fiend or Undead
|-
|-
| {{SAI|Razor Gale|w=40}}
| {{SAI|Razor Gale|w=40}}
| {{LgRarityItem|Larethian's Wrath}}
| {{RarityItem|Larethian's Wrath}}
| {{Action}}
| {{Action}}
| Swing your weapon in a {{AOE | cone | m = 4 | ft = 13 }} that deals damage to all enemies within range.
| Swing your weapon in a {{AOE | cone | m = 4 | ft = 13 }} that deals damage to all enemies within range.
| -
| -
| + Proficiency Bonus {{DamageType|Slashing}}
| 1d8 {{DamageModifier|Dexterity}} {{DamageType|Bludgeoning}}
|-
| {{SAI|Revitalising Strike|w=40}}
| {{LgRarityItem|Hoppy}}
| {{Action}}
| Smash into a foe, wounding them and healing your own injuries. On a hit, heal {{DamageText|1d6|Healing}}. You deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
| -
| + Proficiency Bonus {{DamageType|Necrotic}}
|-
| {{SAI|Searing Blood|w=40}}
| {{LgRarityItem|Rupturing Blade}}
| {{Action}}
| Cut into an enemy, dealing an extra {{DamageText|[[proficiency bonus]]|Fire}} and {{DamageText|1d6|Fire}} damage to them, while you yourself take {{DamageText|1d6|Slashing}} damage. Additionally, the attack might cause the target to {{Cond|Bleeding|Bleed}} and {{Cond|Burning|Burn}}.
| -
| + Proficiency Bonus {{DamageType|Fire}} + 1d6 {{DamageType|Fire}}
|-
|-
| {{SAI|Soulbreaker|w=40}}
| {{SAI|Soulbreaker|w=40}}
|{{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}}
|{{RarityItem|Soulbreaker Greatsword}}<br>{{RarityItem|Silver Sword of the Astral Plane}}
</ul>
| {{Action}}
| {{Action}}
| Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and possibly {{Cond|Stunned|Stun}} them.
| Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and possibly {{Cond|Stunned|Stun}} them.
| [[Constitution]] (+1)
| [[Constitution]] (+1)
| + Proficiency Bonus {{DamageType|Psychic}}
| 1d6 {{DamageModifier|Strength}} {{DamageType|Piercing}} + {{DamageText|4|Psychic}} <!-- That's what the ingame tooltip says-->
|-
|-
| {{SAI|Shadowsoaked Blow|w=40}}
| {{SAI|Shadowsoaked Blow|w=40}}
| {{LgRarityItem|Sword of Clutching Umbra}}
| {{RarityItem|Sword of Clutching Umbra}}
| {{Action}}
| {{Action}}
| Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
| Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
| -
| -
| + Proficiency Bonus {{DamageType|Piercing}} + 1d6 {{DamageType|Psychic}}  
| 1d8 {{DamageModifier|Dexterity}} {{DamageType|Bludgeoning}} + {{DamageText|1d6|Psychic}} <!-- That's what the ingame tooltip says-->
|-
|-
| {{SAI|Topple the Big Folk|w=40}}
| {{SAI|Topple the Big Folk|w=40}}
| {{LgRarityItem|Balduran's Giantslayer}}
| {{RarityItem|Balduran's Giantslayer}}
| {{Action}}
| {{Action}}
| Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall {{Cond|Prone}}.
| Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall {{Cond|Prone}}.
| [[Strength]] (+1)
| [[Strength]] (+1)
| + Proficiency Bonus {{DamageType|Physical}} + 2d6 {{DamageType|Slashing}} if Large/Huge/Gargantuan
| 2d6 + 2x [[Ability Score Modifier|Strength Modifier]] + Proficiency Bonus {{DamageType|Slashing}}
|-
| {{SAI|Unshackling Strike|w=40}}
| {{LgRarityItem|Orphic Hammer}}
| {{Action}}
| Smite the magical bonds keeping a creature {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}, freeing it.
| -
| -
|}
|}


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