Editing Weapon actions

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{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[Category:Actions]]
[[Category:Actions]]
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).


The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except for two differences: firstly, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher and secondly; each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except for four differences: firstly, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:


<div class="center">
<div class="center">
{{InfoBlob|1 =
{{InfoBlob|1 =
Weapon Action DC = 8 + [[Proficiency Bonus]] + [[Strength|Strength]] or [[Dexterity|Dexterity]] modifier + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]
Weapon Action DC = 10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]
}}
}}
</div>
</div>


Certain Weapon Action instead uses '''Hybrid DC'''<!-- LARIAN! -->, which allows a user to either use their [[Spells|Spellcasting DC]] or Weapon Action DC with a +2 bonus, whichever is higher.
Certain Weapon Action instead uses '''Hybrid DC'''<!-- LARIAN! -->, which allows a user to either use their [[Spells|Spellcasting DC]] or Weapon Action DC with a +2 bonus, whichever is higher.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the players proficiency bonus to their DC, leading to an overall lower DC after Proficiency Bonus increases at level 5. This was changed to the above formula after patch 5.


== Overview of Weapon Actions ==
== Overview of Weapon Actions ==
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| {{action | movement | m = 6 | ft = 20 }}
| {{action | movement | m = 6 | ft = 20 }}
| Reroll melee damage rolls and take the higher value
| Reroll melee damage rolls and take the higher value
* {{duration|1}}
| -
|-
| {{SAI|Brace (Ranged)|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Longbows}}
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| Reroll ranged damage rolls and take the higher value
* {{duration|1}}
* {{duration|1}}
| -
| -
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Bleeding}}
| Inflict {{Cond|Bleeding}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|-
| {{SAI|Mobile Shot|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Hand Crossbows}}
</ul>
| {{Action|bonus}}
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}}
| Weapon damage
|-
| {{SAI|Piercing Shot|w=40}}
|<ul style="list-style: none;">
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Light Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
</ul>
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* Weapon action DC + 2
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<!-- Don't use absolute widths! Remember mobile! -->
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
! style="width: 18.5%;" | Weapon Action
! style="width: 15.0%;" | Weapon Action
! style="width: 17%;" | Associated Weapons
! style="width: 17.5%;" | Associated Weapons
! style="width: 18.5%;" | Cost
! style="width: 17.5%;" | Cost
! style="width: 25%;" | Effect
! style="width: 17.5%;" | Effect
!Damage
! style="width: 12.5%;" | Saving Throw
! style="width: 20.0%;" | Damage
|-
|-
| {{SAI|Brace (Ranged)|w=40}}
| {{SAI|Brace (Ranged)|w=40}}
|
|
<ul style="list-style: none;">
<ul style="list-style: none;">
<li> {{WeaponType|Longbows}}
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Longbows}}
</ul>
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| {{action | movement | m = 6 | ft = 20 }}
| Reroll ranged damage rolls and take the higher value
| 'Advantage' on damage rolls for this turn
* {{duration|1}}
| -
| -
| -
|-
|-
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| {{Action}}
| {{Action}}
| Inflict {{Cond|Hamstrung}}
| Inflict {{Cond|Hamstrung}}
* {{Saving throw|CON}}
| [[Constitution]] (+1)
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Mobile Shot|w=40}}
| {{SAI|Mobile Shot|w=40}}
|<ul style="list-style: none;">
|
<ul style="list-style: none;">
<li> {{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
</ul>
</ul>
| {{Action|bonus}}
| {{Action|bonus}}
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}}
| Weapon attack as a bonus action <br> ''Prerequisite: Dashed or Disengaged this turn''
| -
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Piercing Shot|w=40}}
| {{SAI|Piercing Shot|w=40}}
|<ul style="list-style: none;">
|  
<li> {{WeaponType|Heavy Crossbows}}
<ul style="list-style: none;">
<li> {{WeaponType|Light Crossbows}}
<li> {{WeaponType|Light Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Heavy Crossbows}}
</ul>
</ul>
| {{Action}}
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
| [[Constitution]] (+1)
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|}
|}
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| -
| -
| +1d6 {{DamageType|Force}}
| +1d6 {{DamageType|Force}}
[[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
|-
|-
| {{SAI|Arcane Ammunition|w=40}}
| {{SAI|Arcane Ammunition|w=40}}
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| -
| -
| + Proficiency Bonus {{DamageType|Necrotic}}
| + Proficiency Bonus {{DamageType|Necrotic}}
|-
| {{SAI|Perfectly Balanced Strike|w=40}}
| {{LgRarityItem|Belm}}
| {{Action|bonus}}
| Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.
| -
| -
|-
|-
| {{SAI|Poison Mist|w=40}}
| {{SAI|Poison Mist|w=40}}
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