Editing Whispering Mask

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{{EquipmentPage
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Whispering Mask Icon.png
| image = Whispering Mask Icon.png
| controller icon = Whispering Mask Unfaded.png
| icon = Whispering Mask Unfaded Icon.png
| icon = Whispering Mask Unfaded Icon.png
| description = '''Whispering Mask''' is a common [[Helmets|Helmet]] with connections to [[Auntie Ethel]].  
| description = '''Whispering Mask''' is a common [[Helmets|Helmet]] with connections to [[Auntie Ethel]]. {{SpoilerWarning}}
| quote = Soft, unintelligible whispers seep from the dark wood, ringing in your ears and resounding in your skull.
| quote = Soft, unintelligible whispers seep from the dark wood, ringing in your ears and resounding in your skull.
| type = Helmets
| type = Helmets
| rarity = common
| rarity = common  
| weight kg = 0.5
| weight kg = 0.5
| weight lb = 1
| weight lb = 1
| price = 1
| price = 1
| uid = ACT1_HAG_HagMask
| uuid = 73690248-deea-4713-84d6-c1c8fb045869
| passives = Part of the Flock
| special =  
| special =  
* If Ethel is dead: {{Condition|Uncanny Sight}}
* {{IconLink|size=25|Part of the Flock Passive Icon.webp|Part of the Flock (Passive Feature)|'''Part of the Flock'''}}: Auntie Ethel welcomes you, dearie.
| condition = Uncanny Sight
** While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel).
** The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask (note: seems not to work as of hotfix 5).
** If Auntie Ethel is dead, the mask can be worn with no ill effects.
* '''{{Cond|Uncanny Sight}}:''' Can see objects hidden to the unaided eye.
** This allows you to pass through locked vine doors, including the one in the [[Overgrown Tunnel]] {{Coords|-351|581}}, behind which lies an alternative entrance to the [[Underdark]].
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
* Four of these masks can be found on a table in the [[Overgrown Tunnel#Entrance Gallery|Overgrown Tunnel Entrance Gallery]] beneath the [[Riverside Teahouse]], just before the Gnarled Door blocking your path.
* Four of these masks can be found on a table in the [[Overgrown Tunnel#Entrance Gallery|Overgrown Tunnel Entrance Gallery]] beneath the [[Riverside Teahouse]], just before the Gnarled Door blocking your path.
* Also dropped by [[Mask of Vengeance]], [[Mask of Servitude]], [[Mask of Regret]], and [[Mask of Terror]], the thralls located in the [[Overgrown Tunnel]].
* Also dropped by [[Mask of Vengeance]], [[Mask of Servitude]], [[Mask of Regret]], and [[Mask of Terror]], the thralls located in the [[Overgrown Tunnel]].
* Four more masks can be found in [[The Blushing Mermaid - Basement]]
| notes = * Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive.
| notes =  
}}{{inflicts|Uncanny Sight|item}}
* Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive.
* While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. If all of the unaffected party members run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected party member will be able to unequip the mask after making a wisdom saving throw.
* The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate.
* If Auntie Ethel is dead, the mask can be worn with no ill effects.
* The condition '''{{Cond|Uncanny Sight}}''' allows the party to pass through the locked vine doors, including the one in the [[Overgrown Tunnel]] {{Coords|-351|581}}, behind which lies an alternative entrance to the [[Underdark]]. Only one party member needs to wear a mask to lead the whole party through the locked vine doors.
}}
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