Editing Whispering Mask
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{{EquipmentPage | {{EquipmentPage | ||
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* Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive. | * Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive. | ||
* While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. If all of the unaffected | * While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. If all of the unaffected partymembers run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected party member will be able to unequip the mask after making a wisdom saving throw. | ||
* The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate. | * The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate. | ||
* If Auntie Ethel is dead, the mask can be worn with no ill effects. | * If Auntie Ethel is dead, the mask can be worn with no ill effects. | ||
* The condition '''{{Cond|Uncanny Sight}}''' allows the party to pass through the locked vine doors, including the one in the [[Overgrown Tunnel]] {{Coords|-351|581}}, behind which lies an alternative entrance to the [[Underdark]]. Only one party member needs to wear | * The condition '''{{Cond|Uncanny Sight}}''' allows the party to pass through the locked vine doors, including the one in the [[Overgrown Tunnel]] {{Coords|-351|581}}, behind which lies an alternative entrance to the [[Underdark]]. Only one party member needs to wear as mask to lead the whole party through the locked vine doors. | ||
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