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Editing Wild Shape: Owlbear

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{{feature box|Enrage}}
{{feature box|Enrage}}


| higher levels = The hit points and damage of the owlbear form increase with druid levels, as shown in the table below: {{:Wild Shape: Owlbear table}}
| higher levels = Β 
{{{!}} class="wikitable" style="width: auto; text-align:center"
! Druid level
! Hit points
! Bonus {{SAI|Claws (Owlbear)|Claws}} damage
! Bonus {{SAI|Crushing Flight}} damage
! Bonus {{SAI|Rupture}} damage
{{!}}-
{{!}} 6
{{!}} 65
{{!}} 1d4
{{!}} 1d4
{{!}} 1d4
{{!}}-
{{!}} 8
{{!}} 78
{{!}} 1d6
{{!}} 1d6
{{!}} 1d6
{{!}}-
{{!}} 10
{{!}} 94
{{!}} 1d6
{{!}} 1d6
{{!}} 1d6
{{!}}-
{{!}} 12
{{!}} 112
{{!}} 1d8
{{!}} 1d8
{{!}} 1d8
{{!}}}
| condition = Wild Shape: Owlbear
| condition = Wild Shape: Owlbear
| variant of = Wild Shape
| variant of = Wild Shape
| class learns at level 6 = Druid
| class learns at level 6 = Druid
| notes = * The Owlbear will use [[Crushing_Flight|Crushing Flight]] to jump by default, including in passive pathing (i.e. when following the main character). This can cause unexpected damage to nearby NPCs, turning them hostile. Thus, it is advised to turn back into Druid form in towns in order to prevent accidentally provoking the entire village.
}}
}}


{{DruidNavbox}}
{{DruidNavbox}}
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