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* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws. | * When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws. | ||
* If you cast a {{Concentration}} [[Spell]] ''before'' entering Wild Shape, entering Wild Shape does ''not'' end your Concentration on it. | * If you cast a {{Concentration}} [[Spell]] ''before'' entering Wild Shape, entering Wild Shape does ''not'' end your Concentration on it. | ||
* You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape. | * You can't cast spells while in Wild Shape,and furthermore can't take any action outside of those available to your Wild Shape. | ||
* Your equipped items are merged into your beast form and do not have any effect until you revert back. | * Your equipped items are merged into your beast form and do not have any effect until you revert back. | ||
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores. | * You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores. |