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14 November 2024
8 February 2024
→Picking Pockets: After more experimentation, it looks like weight has a minor effect. For example, a Leather Armor worth 40g has 1 higher DC than 4 Potions of Healing, also worth 40g.
+11
→Picking Pockets: The DC for successfully pickpocketing an item depends on its monetary value, not its weight. A Scroll of Disintegrate or a large pile of gold will have a high DC, while a heavy piece of junk armor will have a much lower DC.
−1
7 February 2024
→Picking Pockets: Remove extra comma after removing the Resistance entry from the variable bonus section.
m−1
pickpocket is an ability check, NOT a saving throw. the combat log calls it a check and the calculations show us that guidance is applied but resistance isn't.
+196
6 February 2024
Fix unclear garbage in my elaboration on the pickpocket DC roll target.
m+34
→Picking Pockets: Corrected a particular point of the DC display - flat bonuses *are* used in the calculation, but variable dice-roll bonuses are not.
+109
5 January 2024
11 August 2023
Removed subjective/figurative first line, that was lacking further context. (More appropriate style, unless page is added to Category:Guides)
−23
no edit summary
+2
added left out facts
+23
8 August 2023
6 August 2023
no edit summary
+300
Created page with "Many items in Baldur's Gate 3 can be stolen from their owner. This includes free-standing objects in the environment that can simply be picked up, and objects held by creatures that can be stolen via the pick-pocket mechanic. This page tries to explain all mechanics involved in stealing. '''The explanations below are based on in-game experimentation, and may be inaccurate or incomplete.''' == Picking Pockets == When you're currently Hiding (Condition) and not s..."
+3,078