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"condition_sources" values
1 row is stored for this pageField | Field type | Allowed values | Value |
---|---|---|---|
condition_inflicted | String | Heat Metal | |
template | String | sai | |
parent | Page | ||
parent_template | String | ||
type | String | area · condition · creature · equipment · item · passive · spell · weapon | spell |
dc | String | caster | |
save | String | Constitution | |
duration | String | 10 |
"spells" values
1 row is stored for this pageField | Field type | Value |
---|---|---|
name | String | Reapply Heat Metal |
image | File | |
controller_icon | File | |
icon | File | |
spell_level | String | 2 |
spell_school | String | Transmutation |
is_spell | Boolean | Yes |
is_weapon_action | Boolean | No |
is_concentration | Boolean | Yes |
is_ritual | Boolean | |
aoe | String | |
aoe_size | String | |
is_npc | Boolean | |
can_upcast | Boolean | Yes |
has_attack_roll | Boolean | |
description | Wikitext | Cause a metal Weapon or Armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a Bonus Action on subsequent turns to to deal another 2d8Fire damage and force the creature to let go or receive Disadvantage. |
extra_description | Wikitext | |
brief | Wikitext | |
action_type | String | bonus |
spell_range | String | ranged |
classes | List of String, delimiter: , | |
save | String | CON |
damage | String | 2d8 |
damage_type | String | Fire |
damage_modifier | String | |
extra_damage | String | |
extra_damage_type | String | |
extra_damage_modifier | String | |
extra_damage_2 | String | |
extra_damage_type_2 | String | |
extra_damage_modifier_2 | String | |
extra_damage_3 | String | |
extra_damage_type_3 | String | |
extra_damage_modifier_3 | String | |
damage_save | String | |
is_healing | String | |
condition_duration | String | 10 |
recharge | String |