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Heat Metal: Reapply Damage

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Heat Metal: Reapply Damage is a level 2 transmutation spell. It allows spellcasters to repeat the effects of Heat Metal Heat Metal on the target.

Description

Make the heated metal pulse with fire and force the creature touching it to drop it or receive Disadvantage Disadvantage on Attack Roll Attack Rolls and Ability Checks.

Properties

Cost
 Bonus Action
Damage: 2~16
2d8Fire⁠Fire
Details
CON Save (Spell save DC) CON Save (Spell save DC) (On Save: Target takes full damage, but suffers Disadvantage Disadvantage on attack rolls instead of being disarmed)
Range: 18 m (60 ft) Range: 18 m (60 ft)
Concentration Concentration

At higher levels

Upcasting: Casting Heat Metal Heat Metal at a higher level deals an extra 1d8⁠Fire⁠Fire damage for each spell slot level above 2nd when reapplying it.

Technical details

Ico stats.png UID
Target_HeatMetal_Reapply
https://bg3.norbyte.dev/search?q=name:Target_HeatMetal_Reapply
Ico Report.webp Spell flags

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

CON Save (Spell save DC) CON Save (Spell save DC)

  • An enemy has made you drop your weapon to the ground, similar to Disarmed Disarmed.

Condition: Heat Metal: Disadvantage

Heat Metal: Disadvantage Heat Metal: Disadvantage

Duration Icons.pngDuration: 1 turn

How to learn

Other ways to learn:

  • Granted the following turn after casting Heat Metal Heat Metal on a target so long as concentration is maintained.
  • There are no scrolls available for wizards to transcribe to their spellbooks.

Bugs

  • Due to a khn scripting error, Heat Metal: Reapply can never cause an enemy to drop their weapon and will always apply Disadvantage.

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