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Heat Metal: Reapply Damage

From bg3.wiki
(Redirected from Reapply Heat Metal)
Reapply Heat Metal is a level 2 transmutation spell. This spell allows spellcasters to re-heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.

Description

Cause a metal Weapon or Armour to glow red-hot and force the creature touching it to let go or receive DisadvantageDisadvantage on Attack rollAttack rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a Bonus Action on subsequent turns to Reapply Heat MetalReapply Heat Metal to deal another 2d8FireFire damage and force the creature to let go or receive Disadvantage.

Properties

Cost
Bonus Action
Damage: 2~16
2d8FireFire
Details
CON Save (Spell save DC)CON Save (Spell save DC) (On Save: Target takes full damage, but suffers DisadvantageDisadvantage on attack rolls instead of being disarmed)
Range: 18 m / 60 ft Range: 18 m / 60 ft
ConcentrationConcentration

At higher levels

Upcasting: Casting Heat MetalHeat Metal at a higher level deals an extra 1d8FireFire damage for each spell slot level above 2nd when reapplying it.

Condition: Weapon Dropped!

Weapon Dropped!Weapon Dropped!

Spell save DC Constitution saving throwConstitution saving throw

  • An enemy has made you drop your weapon to the ground, similar to Disarmed Disarmed.

Condition: Heat Metal: Disadvantage

Heat Metal: DisadvantageHeat Metal: Disadvantage

Duration: 1 turn

How to learn

Other ways to learn:

  • Granted the following turn after casting Heat MetalHeat Metal on a target so long as concentration is maintained.

Bugs

  • Due to a khn scripting error, Heat Metal: Reapply can never cause an enemy to drop their weapon and will always apply Disadvantage.

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