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Page values for "Heat Metal: Reapply Damage"

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"condition_sources" values

1 row is stored for this page
FieldField typeAllowed valuesValue
condition_inflictedStringHeat Metal
templateStringsai
parentPage
parent_templateString
typeStringarea · condition · creature · equipment · item · passive · spell · weaponspell
dcStringcaster
saveStringConstitution
durationString10

"spells" values

1 row is stored for this page
FieldField typeValue
nameStringReapply Heat Metal
imageFile
Heat Metal Reapply Damage.webp
controller_iconFile
Heat Metal Reapply Damage Icon.webp
iconFile
Heat Metal Reapply Damage Unfaded Icon.webp
spell_levelString2
spell_schoolStringTransmutation
is_spellBooleanYes
is_weapon_actionBooleanNo
is_concentrationBooleanYes
is_ritualBoolean
aoeString
aoe_sizeString
is_npcBoolean
can_upcastBooleanYes
has_attack_rollBoolean
descriptionWikitext

Cause a metal Weapon or Armour to glow red-hot and force the creature touching it to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a Bonus Action on subsequent turns to Reapply Heat Metal Reapply Heat Metal to deal another 2d8Damage TypesFire damage and force the creature to let go or receive Disadvantage.

extra_descriptionWikitext
briefWikitext
action_typeStringbonus
spell_rangeStringranged
classesList of String, delimiter: ,
saveStringCON
damageString2d8
damage_typeStringFire
damage_modifierString
extra_damageString
extra_damage_typeString
extra_damage_modifierString
extra_damage_2String
extra_damage_type_2String
extra_damage_modifier_2String
extra_damage_3String
extra_damage_type_3String
extra_damage_modifier_3String
damage_saveString
is_healingString
condition_durationString10
rechargeString