Hunger of Hadar (area): Difference between revisions

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(The types "cloud" and "surface" are only used for areas that are specifically called this in-game and that can be examined. If the area shows up in the combat log as being summoned it is of the type "summoned".)
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{{Area page
{{Area page
| name = Hunger of Hadar
| name = Hunger of Hadar
| image = Hunger of Hadar.webp
| summary = an [[area]] created by {{SAI|Hunger of Hadar}}. It creates an area of magical darkness that impedes movement and deals damage at the beginning and end of each turn.
| summary = an [[area]] created by {{SAI|Hunger of Hadar}}. It creates an area of magical darkness that impedes movement and deals damage at the beginning and end of each turn.
| difficult terrain = yes
| description = A sphere of utter blackness and bitter cold. It emits a cacophony of soft whispers and slurping noises.
| description = A sphere of cold blackness, teeming with unknown horrors.
 
Creatures starting their turn in the area take {{DamageText|2d6|Cold}} damage. Creatures ending their turn in the area possibly take {{DamageText|2d6|Acid}} damage.
 
The area is Difficult Terrain and creatures within are {{cond|Blinded}}.
| type = summoned
| type = summoned
| condition1 = Hunger of Hadar
| condition = Hunger of Hadar
| condition1 no save = yes
| created by spells = Hunger of Hadar
| created by spells = Hunger of Hadar
}}
}}

Revision as of 22:13, 1 May 2024

Hunger of Hadar is an area created by Hunger of Hadar Hunger of Hadar. It creates an area of magical darkness that impedes movement and deals damage at the beginning and end of each turn.

Description

A sphere of utter blackness and bitter cold. It emits a cacophony of soft whispers and slurping noises.

Properties

Type: Summoned

Condition: Hunger of Hadar

Hunger of Hadar Hunger of Hadar
D6 Cold.png 2d6 (2~12) Damage TypesCold damage

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage
DC 12  Dexterity saving throw
  • Standing near a portal to the dark between the stars, infested with unknown horrors.
  • Takes 2d6Damage TypesCold damage at the start of their turn, and possibly 2d6Damage TypesAcid damage at the end of their turn, as long as they are in the area
  • They are Blinded Blinded and the area is Difficult Terrain Difficult Terrain.

Creation

This area can be created by the following:

Spells and actions: