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Areas

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An Area describes a space that has special effects on creatures that enter it. They can be generated by Items, Spells, or creature actions. Areas have properties that describe them.

Area types[edit | edit source]

There are different types of areas, which have different properties and interactions.

Surface[edit | edit source]

Main article: Surfaces
An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like
Fly Fly or
Tempestuous Magic: Flight Tempestuous Magic: Flight. Surfaces include Acid Acid surface or Ice Ice surface, and can also include spells such as
Web Web. These areas can be examined in-game and will display as a Surface.

Examples of surfaces are:

Cloud[edit | edit source]

Main article: Clouds
An area that exists as a cloud above the floor. They can be blown away with
Gust of Wind Gust of Wind. These areas can be examined in-game and will display as a Cloud.

Examples of clouds are:

Summoned[edit | edit source]

Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering.

Examples of summoned areas are:

Area interactions[edit | edit source]

There are multiple types of interactions found in-game that can alter areas. These are found as the SurfaceChange() function. Not all interactions work with all surfaces, see "Interactions" on an area page to see what it interacts with and how.

These values are from ValueLists.txt:

Value Description Example Derived from
None
Clear
Condense
CreateWater Extinguishes fire Can remove Fire
Create Water Create Water
Daylight
Daylight Daylight
Deelectrify
DestroyWater Destroys water Removes Water
Destroy Water Destroy Water
Douse Extinguishes fire Can remove Fire
Ray of Frost Ray of Frost
Electrify Makes the surface electric Can turn Water into Electrified Water
Shocking Grasp Shocking Grasp
Freeze Freezes the area Can turn Water to Ice
Ray of Frost Ray of Frost
Ignite Explodes the area or sets it on fire Can explode Smokepowder and turn multiple surfaces into Fire
Fireball Fireball,
Fire Bolt Fire Bolt
Melt Melt a surface Can turn Ice to Water
Fireball Fireball,
Fire Bolt Fire Bolt
TurnHellfire
Hellfire Exhaust Hellfire Exhaust,
Hellfire Missiles Hellfire Missiles,
Igniting Spark Igniting Spark,
Diabolic Chains Diabolic Chains,
Ravaging Inferno Ravaging Inferno
UnturnHellfire
Vaporize Vaporizes a surface