2,224
editsMoved weapon action DC to its own section
(Cost column looks much better centered) |
(Moved weapon action DC to its own section) |
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(9 intermediate revisions by the same user not shown) | |||
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Each weapon action is limited to one use per [[short rest]] unless otherwise specified. | Each weapon action is limited to one use per [[short rest]] unless otherwise specified. | ||
In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions. | In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions. | ||
== Weapon action DC == | |||
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell save|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifier|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically: | Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell save|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifier|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically: | ||
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The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions. | The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions. | ||
=== Basic melee weapon actions === | === Basic melee weapon actions === | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! style="width: 18 | ! style="width: 18%;" | Weapon action | ||
! style="width: | ! style="width: 14%;" | Associated weapons | ||
! | ! Cost | ||
! | ! Effect | ||
!Damage | ! Damage | ||
|- | |- | ||
| {{SAI|Backbreaker|w=40}} | | {{SAI|Backbreaker|w=40}} | ||
| | | | ||
{{WeaponType|Warhammers}}<br> | |||
{{WeaponType|Mauls}} | |||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Prone}} | | Inflict {{Cond|Prone}} | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
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| {{SAI|Brace (Melee)|w=40}} | | {{SAI|Brace (Melee)|w=40}} | ||
| | | | ||
{{WeaponType|Glaives}}<br> | |||
{{WeaponType|Pikes}} | |||
< | | style="text-align: center;" | {{r|movement m|6}} | ||
| {{ | |||
| Reroll melee damage rolls and take the higher value | | Reroll melee damage rolls and take the higher value | ||
* {{duration|1}} | * {{duration|1}} | ||
| - | | style="text-align: center;" | - | ||
|- | |- | ||
| {{SAI|Cleave|w=40}} | | {{SAI|Cleave|w=40}} | ||
| | | | ||
{{WeaponType|Battleaxes}}<br> | |||
{{WeaponType|Greataxes}}<br> | |||
< | {{WeaponType|Halberds}}<br> | ||
< | {{WeaponType|Greatswords}} | ||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Strike up to 3 targets | | Strike up to 3 targets | ||
* {{AOE | cone | m = 1.5 | ft = 5 }} | * {{AOE | cone | m = 1.5 | ft = 5 }} | ||
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| {{SAI|Concussive Smash|w=40}} | | {{SAI|Concussive Smash|w=40}} | ||
| | | | ||
{{WeaponType|Morningstars}}<br> | |||
{{WeaponType|Clubs}}<br> | |||
< | {{WeaponType|Light Hammers}}<br> | ||
< | {{WeaponType|Maces}}<br> | ||
< | {{WeaponType|Warhammers}}<br> | ||
< | {{WeaponType|Greatclubs}}<br> | ||
< | {{WeaponType|Mauls}} | ||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Dazed}} | | Inflict {{Cond|Dazed}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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| {{SAI|Maiming Strike|w=40}} | | {{SAI|Maiming Strike|w=40}} | ||
| | | | ||
{{WeaponType|War Picks}}<br> | |||
{{WeaponType|Battleaxes}} | |||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Maimed}} | | Inflict {{Cond|Maimed}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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|- | |- | ||
| {{SAI|Disarming Strike|w=40}} | | {{SAI|Disarming Strike|w=40}} | ||
| | | {{WeaponType|Tridents}} | ||
| style="text-align: center;" | {{r|action}} | |||
| | |||
| Target drops weapon | | Target drops weapon | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
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| {{SAI|Flourish|w=40}} | | {{SAI|Flourish|w=40}} | ||
| | | | ||
{{WeaponType|Scimitars}}<br> | |||
{{WeaponType|Shortswords}}<br> | |||
< | {{WeaponType|Rapiers}} | ||
< | | style="text-align: center;" | {{r|bonus}} | ||
| {{ | |||
| Inflict {{Cond|Off Balance}} | | Inflict {{Cond|Off Balance}} | ||
* {{Saving throw|DEX}} | * {{Saving throw|DEX}} | ||
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|- | |- | ||
| {{SAI|Heartstopper|w=40}} | | {{SAI|Heartstopper|w=40}} | ||
| | | {{WeaponType|Morningstars}} | ||
| style="text-align: center;" | {{r|action}} | |||
| | |||
| Inflict {{Cond|Chest Trauma}} | | Inflict {{Cond|Chest Trauma}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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| {{SAI|Lacerate|w=40}} | | {{SAI|Lacerate|w=40}} | ||
| | | | ||
{{WeaponType|Handaxes}}<br> | |||
{{WeaponType|Sickles}}<br> | |||
< | {{WeaponType|Scimitars}}<br> | ||
< | {{WeaponType|Battleaxes}}<br> | ||
< | {{WeaponType|Longswords}}<br> | ||
< | {{WeaponType|Glaives}}<br> | ||
< | {{WeaponType|Greataxes}}<br> | ||
< | {{WeaponType|Greatswords}}<br> | ||
< | {{WeaponType|Halberds}} | ||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Bleeding}} | | Inflict {{Cond|Bleeding}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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|- | |- | ||
| {{SAI|Piercing Strike|w=40}} | | {{SAI|Piercing Strike|w=40}} | ||
| | | | ||
{{WeaponType|Daggers}}<br> | |||
< | {{WeaponType|Rapiers}}<br> | ||
< | {{WeaponType|Shortswords}}<br> | ||
< | {{WeaponType|Tridents}}<br> | ||
< | {{WeaponType|Pikes}}<br> | ||
< | {{WeaponType|Javelins}} | ||
| style="text-align: center;" | {{r|action}} | |||
| {{ | |||
| Inflict {{Cond|Gaping Wounds}} | | Inflict {{Cond|Gaping Wounds}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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| {{SAI|Pommel Strike|w=40}} | | {{SAI|Pommel Strike|w=40}} | ||
| | | | ||
{{WeaponType|Longswords}}<br> | |||
{{WeaponType|Greatswords}} | |||
< | | style="text-align: center;" | {{r|bonus}} | ||
| {{ | |||
| Inflict {{Cond|Dazed}} | | Inflict {{Cond|Dazed}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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|- | |- | ||
| {{SAI|Prepare|w=40}} | | {{SAI|Prepare|w=40}} | ||
| | | {{WeaponType|Greataxes}} | ||
| style="text-align: center;" | {{r|movement m|6}} | |||
| {{ | |||
| Extra damage on melee attacks this turn | | Extra damage on melee attacks this turn | ||
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}} | | [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}} | ||
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| {{SAI|Rush Attack|w=40}} | | {{SAI|Rush Attack|w=40}} | ||
| | | | ||
{{WeaponType|Longswords}}<br> | |||
{{WeaponType|Spears}}<br> | |||
< | {{WeaponType|Tridents}}<br> | ||
< | {{WeaponType|Glaives}}<br> | ||
< | {{WeaponType|Halberds}}<br> | ||
< | {{WeaponType|Pikes}} | ||
< | | style="text-align: center;" | {{r|action}}<br>+<br>{{r|movement}} | ||
| Charge up to {{dist|m=9|ft=30}} away<br>Inflict {{Cond|Off Balance}} | |||
| {{ | |||
| Charge up to {{ | |||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
* Weapon action DC | * Weapon action DC | ||
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| {{SAI|Tenacity|w=40}} | | {{SAI|Tenacity|w=40}} | ||
| | | | ||
{{WeaponType|Morningstars}}<br> | |||
{{WeaponType|Greatclubs}}<br> | |||
< | {{WeaponType|Mauls}} | ||
< | | style="text-align: center;" | {{r|reaction}} | ||
| {{ | |||
| Inflict damage on a miss | | Inflict damage on a miss | ||
* {{Recharge|Unlimited use}} | * {{Recharge|Unlimited use}} | ||
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|- | |- | ||
| {{SAI|Topple|w=40}} | | {{SAI|Topple|w=40}} | ||
| | | {{WeaponType|Quarterstaves}} | ||
| style="text-align: center;" | {{r|action}} | |||
| | |||
| Inflict {{Cond|Prone}} | | Inflict {{Cond|Prone}} | ||
* {{Saving throw| | * {{Saving throw|DEX}} | ||
* Weapon action DC + 2 | * Weapon action DC + 2 | ||
* {{duration|1}} | * {{duration|1}} | ||
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| {{SAI|Weakening Strike|w=40}} | | {{SAI|Weakening Strike|w=40}} | ||
| | | | ||
{{WeaponType|Rapiers}}<br> | |||
{{WeaponType|War Picks}}<br> | |||
< | {{WeaponType|Warhammers}} | ||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Weak Grip}} | | Inflict {{Cond|Weak Grip}} | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
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=== Basic ranged weapon actions === | === Basic ranged weapon actions === | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! | ! Weapon action | ||
! | ! Associated weapons | ||
! | ! Cost | ||
! | ! Effect | ||
!Damage | ! Damage | ||
|- | |- | ||
| {{SAI|Brace (Ranged)|w=40}} | | {{SAI|Brace (Ranged)|w=40}} | ||
| | | | ||
{{WeaponType|Heavy Crossbows}}<br> | |||
{{WeaponType|Longbows}} | |||
< | | style="text-align: center;" | {{r|movement m|6}} | ||
| {{ | |||
| Reroll ranged damage rolls and take the higher value | | Reroll ranged damage rolls and take the higher value | ||
* {{duration|1}} | * {{duration|1}} | ||
| - | | style="text-align: center;" | - | ||
|- | |- | ||
| {{SAI|Hamstring Shot|w=40}} | | {{SAI|Hamstring Shot|w=40}} | ||
| | | | ||
{{WeaponType|Shortbows}} <br> | |||
{{WeaponType|Longbows}} | |||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Hamstrung}} | | Inflict {{Cond|Hamstrung}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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|- | |- | ||
| {{SAI|Mobile Shot|w=40}} | | {{SAI|Mobile Shot|w=40}} | ||
| | | {{WeaponType|Hand Crossbows}} | ||
| style="text-align: center;" | {{r|bonus}} | |||
| {{ | |||
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}} | | Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}} | ||
| Weapon damage | | Weapon damage | ||
|- | |- | ||
| {{SAI|Piercing Shot|w=40}} | | {{SAI|Piercing Shot|w=40}} | ||
| | | | ||
{{WeaponType|Heavy Crossbows}}<br> | |||
< | {{WeaponType|Light Crossbows}}<br> | ||
< | {{WeaponType|Hand Crossbows}} | ||
| style="text-align: center;" | {{r|action}} | |||
| {{ | |||
| Inflict {{Cond|Gaping Wounds}} | | Inflict {{Cond|Gaping Wounds}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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Weapon damage<br> | Weapon damage<br> | ||
+ Proficiency bonus per 300 gold | + Proficiency bonus per 300 gold | ||
|- | |||
| {{SAI|Blood Sacrifice|w=40}} | |||
| {{LgRarityItem|Ritual Dagger}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Deal {{DamageText|1d4|Slashing}} damage to self. Apply {{Cond|Bless}} to self. | |||
* {{Duration|1}} | |||
| - | |||
|- | |- | ||
| {{SAI|Colossal Onslaught|w=40}} | | {{SAI|Colossal Onslaught|w=40}} | ||
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Weapon damage<br> | Weapon damage<br> | ||
+ Proficiency bonus | + Proficiency bonus | ||
|- | |||
| {{SAI|Commander's Strike|w=40}} | |||
| {{LgRarityItem|Duke Ravengard's Longsword}}<br>{{LgRarityItem|Ravengard's Scourger}} | |||
| style="text-align: center;" | {{r|action}}<br>+<br>{{r|bonus}} | |||
| Command an ally to make a weapon attack | |||
* Range: {{distance|m=9|ft=30}} | |||
* Ally spends a {{r|reaction}} on their turn to make the attack | |||
| Weapon damage + 1d8 | |||
|- | |- | ||
| {{SAI|Corrosive Strike|w=40}} | | {{SAI|Corrosive Strike|w=40}} | ||
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* {{Recharge|Per turn}} | * {{Recharge|Per turn}} | ||
| Weapon damage | | Weapon damage | ||
|- | |||
| {{SAI|Phalar Aluve: Shriek|w=40}} | |||
| {{LgRarityItem|Phalar Aluve}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Create aura that debuffs nearby enemies | |||
* Affected enemies take {{DamageText|1d4|Thunder}} extra damage when attacked | |||
* Affected enemies take -1d4 penalty to all saving throws | |||
* {{AOE|radius|m=6|ft=20}} | |||
* {{Duration|5}} | |||
| - | |||
|- | |||
| {{SAI|Phalar Aluve: Sing|w=40}} | |||
| {{LgRarityItem|Phalar Aluve}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Create aura that buffs nearby allies | |||
* Affected allies get 1d4 bonus to attack rolls and saving throws | |||
* {{AOE|radius|m=6|ft=20}} | |||
* {{Duration|5}} | |||
| - | |||
|- | |- | ||
| {{SAI|Poison Mist|w=40}} | | {{SAI|Poison Mist|w=40}} | ||
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* {{Recharge|Unlimited use}} | * {{Recharge|Unlimited use}} | ||
| - | | - | ||
|- | |||
| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}} | |||
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Hit all enemies in a radius | |||
* {{AOE|radius|m=2|ft=7}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Zephyr Break|w=40}} | |||
| {{LgRarityItem|Nyrulna}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Hit all creatures in a line. Inflict {{Cond|Off Balance}} and push the targets back {{dist|m=5|ft=17}} | |||
* {{SavingThrow|STR}} | |||
* Spell save DC | |||
* {{AOE|line|m=12|ft=40}} | |||
* {{Duration|2}} | |||
* Deals half damage on successful save | |||
| {{DamageText|6d6|Thunder}} | |||
|- | |||
| {{SAI|Zephyr Flash|w=40}} | |||
| {{LgRarityItem|Nyrulna}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Rush forward up to {{dist|m=12|ft=40}} hitting all enemies in the way. Inflict {{Cond|Bleeding}} and push the targets back {{dist|m=2|ft=7}} | |||
* {{SavingThrow|DEX|dc=15}} | |||
* {{Duration|3}} | |||
* Deals half damage on successful save | |||
| {{DamageText|6d8|Thunder}} | |||
|} | |} | ||
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Weapon damage<br> | Weapon damage<br> | ||
+ {{DamageText|1d10|Fire}} | + {{DamageText|1d10|Fire}} | ||
|} | |||
=== Inaccessible weapon actions === | |||
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools. | |||
{| class="wikitable" style="width: 100%;" | |||
! Weapon action | |||
! Associated weapons | |||
! Cost | |||
! Effect | |||
! Damage | |||
|- | |||
| {{SAI|Blink-of-an-eye Bolt|w=40}} | |||
| {{LgRarityItem|Light Crossbow of Speed}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Make a bonus action attack with this weapon | |||
* {{Recharge|Per turn}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Bloodrender|w=40}} | |||
| {{LgRarityItem|The Impaler}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Apply {{Cond|Bloodrender}} to self | |||
* {{duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|- | |||
| {{SAI|Frigid Blade|w=40}} | |||
| {{LgRarityItem|Allandra's Whelm}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Frostbitten}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Cold}} | |||
|- | |||
| {{SAI|Headcrack|w=40}} | |||
| {{LgRarityItem|Sling}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Dazed}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC | |||
* {{duration|2}} | |||
| Weapon damage | |||
* Non-lethal damage | |||
|- | |||
| {{SAI|Press the Advantage|w=40}} | |||
| {{LgRarityItem|Combination Axe}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| After scoring a [[critical hit]], can make a bonus action attack with your main hand weapon | |||
| Weapon damage | |||
|- | |||
| {{SAI|Steadfast Strike|w=40}} | |||
| {{LgRarityItem|Steadfast Maul}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Additional effect not implemented | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|} | |} | ||