Ad placeholder
Magic Weapon: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Roll|Attack]] and [[Damage Rolls|Damage]] rolls."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to [[Attack Roll|Attack]] and [[Damage Rolls|Damage]] rolls."''</div> | ||
---- | ---- | ||
<div style="text-align:center;">[[File: | <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div> | ||
---- | ---- | ||
| Range = 1.5m / 5ft | | Range = 1.5m / 5ft |
Revision as of 02:54, 11 February 2023
Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls.
Properties
Action + File:Spell Icon.png Level 2 Spell Slot
Available to level 3 Wizard, and level 5 Paladin.
- Range:
1.5m / 5ft
Magic Weapon |
Duration: Until Long Rest
|
At Higher Levels
Casting this spell at a higher level does not grant any benefits.