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Encrusted with Frost (Condition): Difference between revisions
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* Removed by {{Cond|Burning}}. | * Removed by {{Cond|Burning}}. | ||
|notes = The ingame description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.{{verify}} | |||
}}{{inflicts|Frozen|cond}} | }}{{inflicts|Frozen|cond}} | ||
Revision as of 09:16, 10 November 2023
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .
Notes
The ingame description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.[Needs Verification]
Sources of Encrusted with Frost
Items that Apply Encrusted with Frost
- Equipment:
- Coldbrim Hat: Once per turn, any condition inflicted on a target also applies 2 turns of .
- Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of upon the target(s).
- Markoheshkir ( ): When you deal spell damage, inflict 1 turn of upon the target.