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Conduit of Kereska's Ice (Condition)
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- Affected entity has resistance to Cold damage.
- Its cold spells deal additional damage equal to its proficiency bonus.
- When it deals spell damage, it inflicts 2 turns of Encrusted with Frost upon the target.
- While attuned to Kereska's ice, it can cast Cone of Cold at 5th level and Ice Storm at 4th level once per short rest.
Grants:
- Cone of Cold ( + )
- Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
- Ice Storm ( + )
- Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice surface that lasts 2 turns.
Condition: Encrusted with Frost
Encrusted with Frost
Duration: 2 turns
- Affected entity has Disadvantage on Dexterity Saving Throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution Saving Throw or take 1d4ColdDRS and become Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by Burning.
Notes
- The in-game tooltip says this effect inflicts 1 turn of Encrusted with Frost, but it actually inflicts 2 turns.
- Applying Encrusted with Frost can only occur once per attack. A spell hitting multiple targets like Cone of Cold will only apply the condition to a single target.
Bugs
- Additional damage is added solely based on the
DamageTypeflag of the action used. It does not actually check that the action was a spell.
Sources of Conduit of Kereska's Ice
Creatures with Conduit of Kereska's Ice
None defined in the wiki database
Conditions with the same stack ID
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