Fire Shield: Chill: Difference between revisions

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| classes = Wizard, The Fiend
| classes = Wizard, The Fiend
| class learns at level 7 = Wizard, Fiend
| class learns at level 7 = Wizard, Fiend
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =  
| races =  
| race learns at level 1 =  
| race learns at level 1 =  
| race learns at level 2 =  
| race learns at level 2 =  
| granted by items = Absolute's Protector
| summary = This spell shields the spellcaster with ice-cold flames. It is a variant of {{SAI|Fire Shield}}.
| summary = This spell shields the spellcaster with ice-cold flames. It is a variant of {{SAI|Fire Shield}}.
| description = Ice-cold flames shed light in a {{Distance|ft=10}} radius. You take only [[Resistance|half the damage]] of all {{DamageType|Fire}} damage, and deal {{DamageText|2d8|Cold}} damage to anyone who hits you with a melee attack.
| description = Ice-cold flames shed light in a {{Distance|ft=10}} radius. You take only [[Resistance|half the damage]] of all {{DamageType|Fire}} damage, and deal {{DamageText|2d8|Cold}} damage to anyone who hits you with a melee attack.
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| area condition 4 =  
| area condition 4 =  
| higher levels =
| higher levels =
| notes = *Granted by {{RarityItem|Absolute's Protector}}
| notes = }
| video =  
| video =  
}}
}}

Revision as of 12:27, 21 November 2023

Fire Shield Chill.webp

Fire Shield: Chill is a level 4 evocation spell. This spell shields the spellcaster with ice-cold flames. It is a variant of Fire Shield Fire Shield.

Description

Ice-cold flames shed light in a 3 m / 10 ft (ERROR: Distance not in metric!) radius. You take only half the damage of all Damage TypesFire damage, and deal 2d8Damage TypesCold damage to anyone who hits you with a melee attack.

Properties

Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Fire Shield: Chill

Fire Shield: Chill Fire Shield: Chill

Duration: 10 turns

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesFire damage.
  • Deals 2d8Damage TypesCold damage to anyone who hits with a melee attack.

How to learn

Classes:

Granted by the following items:

Notes

}