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Radiating Orb (Condition): Difference between revisions
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* The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Sensitivity}} or {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness}}. | * The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Sensitivity}} or {{SmIconLink|Sunlight Sensitivity Icon.png|Sunlight Weakness}}. | ||
*Duration of the condition is limited to a maximum of seven turns when applied by the {{SmIconLink|Gloves Metal D Faded.png|Luminous Gloves|gloves}}, {{SmIconLink|Ring A Simple Gold 1 Faded.png|Coruscation Ring|ring}}, or {{SmIconLink|Morningstar_PlusTwo_Icon.png|The Sacred Star|morningstar}}, and will be reduced to such if previously higher. Application from the {{SmIconLink|Luminous Armour Icon.png | *Duration of the condition is limited to a maximum of seven turns when applied by the {{SmIconLink|Gloves Metal D Faded.png|Luminous Gloves|gloves}}, {{SmIconLink|Ring A Simple Gold 1 Faded.png|Coruscation Ring|ring}}, or {{SmIconLink|Morningstar_PlusTwo_Icon.png|The Sacred Star|morningstar}}, and will be reduced to such if previously higher. Application from the {{SmIconLink|Luminous Armour Icon.png | ||
|Luminous Armour| | |Luminous Armour|armour}} and {{SmIconLink|Heavy_Crossbow_PlusOne_Icon.png|Fabricated Arbalest|heavy crossbow}} do not have such a limit. | ||
*If a creature with 35 turns remaining (34 at start of turn) or more gets to act, it may cause the game to crash. | *If a creature with 35 turns remaining (34 at start of turn) or more gets to act, it may cause the game to crash. |
Revision as of 13:56, 21 November 2023
- Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
Sources of Radiating Orb
Notes
- The bright light from this condition counts as Daylight and will affect creatures with or .
- Duration of the condition is limited to a maximum of seven turns when applied by the , , or , and will be reduced to such if previously higher. Application from the and do not have such a limit.
- If a creature with 35 turns remaining (34 at start of turn) or more gets to act, it may cause the game to crash.