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Fabricated Arbalest
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Fabricated Arbalest is a very rare +2 Heavy Crossbow that grants the wielder the Dazzling Ray and Illuminating Shot weapon actions.
A perfect system must be ruled by a keen eye - and any error foolish enough to rear its head afore the eye must be quickly, precisely, and totally eliminated. This crossbow can help with that.
Properties
- Damage
1d10 + 2 (3~12) + Dexterity modifier Piercing
- Details
- Heavy Crossbows
- Rarity: Very rare
- Enchantment: + 2
- Two-Handed
- Range: 18 m (60 ft)
- Weight: 8.1 kg (16.2 lb)
- Price: 960 gp
-
UID
MAG_Gortash_HeavyCrossbowUUID
45d888b5-e002-4bb8-85d7-6df569aceaa4Stats
MAG_Gortash_HeavyCrossbow
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Shot ()
- Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks. ( Recharge: Short rest.)
- Brace (Ranged) ()
- Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result. ( Recharge: Short rest.)
Special weapon actions
This weapon also grants the following:
- Dazzling Ray ()
- Unleash a beam of brilliant light that Blinds all creatures in its path. ( Recharge: Short rest.)
- Illuminating Shot ()
- Fire a shimmering bolt that inflicts 1 turn of Radiating Orb upon the target.
Where to find
- Wyrm's Rock Fortress X: -26 Y: 211: Carried by Enver Gortash
Notes
Enver Gortash can be found in the audience hall during the coronation or in his personal quarters on top of the fortress.
Regarding Dazzling Ray:
- Dazzling Ray uses the wielder's spell save DC rather than their weapon action DC and does not involve an attack roll. Consequently, it does not count as an attack for Extra Attack.
- Dazzling Ray uses concentration similar to other spells that can be recast like Sunbeam.
- While concentrating, the wielder gains a separate weapon action called Recast Dazzling Ray.
- Recast Dazzling Ray only becomes available when the initial cast of Dazzling Ray strikes a target.
- When casting Recast Dazzling Ray, the wielder makes a hidden DC 14 Constitution Saving Throw to avoid being Burned for 2 turns.
- When the wielder is burned, they immediately take 1d4Fire which may break their concentration on Dazzling Ray.
Bugs
Regarding Illuminating Shot:
- The damage dealt is fixed to 1d4Piercing and does not benefit from most damage bonuses that would otherwise affect normal attacks.
- This includes Sharpshooter: All In, which applies the accuracy penalty without adding the damage bonus.




























