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edits→Custom: Part 1
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[[File:Custom Difficulty.webp|200px|thumb|right]] | [[File:Custom Difficulty.webp|200px|thumb|right]] | ||
'''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as: | '''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as: | ||
* Enemy Aggression | * '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.''' | ||
* Enemy Loadouts | ** You cannot load saves outside the main menu. | ||
* | ** The game will override the save the same as in Honour Mode. | ||
* | ** Unlike in Honour Mode, you can reload the save if your party dies. | ||
*** ''It is possible to brick your campaign if you save before a wipe, with no way to escape death!'' | |||
* '''Enemy Aggression''': Adjust how dangerous enemy combatants will be in combat. | |||
** Explorer: ''Enemies will not be as ruthless in combat.'' | |||
** Balanced: ''Enemies will provide a balanced challenge.'' | |||
** Tactician: ''Enemies will attack ruthlessly and efficiently.'' | |||
* '''Character Power''': Adjust how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill. | |||
** Explorer: ''Friendly characters will be stronger and harder to kill in combat.'' | |||
** Balanced: ''Keeps enemies and allies alike at the same level of strength.'' | |||
** Tactician: ''Hostile characters will be stronger and harder to kill in combat.'' | |||
* '''Enemy Loadouts''': Adjust the items and spells enemies will have access to in combat. | |||
** Explorer: ''Enemies will only have access to basic spells and items.'' | |||
** Balanced: ''Enemies will use a variety of spells and items in combat.'' | |||
** Tactician: ''Enemies will employ advanced spells and items in combat.'' | |||
* '''Aditional Combat Mechanics''': Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights. | |||
** Explorer: ''No details'' | |||
** Balanced: ''No details'' | |||
** Tactician: ''No details'' | |||
* '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance. | |||
** Range: -1x - 4x | |||
* '''Enemy Critical Hits''': Enemies will be able to score [[Critical Hits]]. | |||
** On or Off | |||
* '''No Death saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]]. | |||
** On or Off | |||
* '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative. | |||
** On or Off | |||
{{clear}} | {{clear}} | ||