Difficulty: Difference between revisions

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→‎Custom: Part 2
(→‎Custom: Part 1)
(→‎Custom: Part 2)
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[[File:Custom Difficulty.webp|200px|thumb|right]]
[[File:Custom Difficulty.webp|200px|thumb|right]]
'''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as:  
'''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as:  
* '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.'''
* '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.''' {{ActionWarning|This setting can't be changed once the game starts!}}
** ''Default: Off''
** You cannot load saves outside the main menu.
** You cannot load saves outside the main menu.
** The game will override the save the same as in Honour Mode.
** The game will override the save with the same conditions as Honour Mode.
** Unlike in Honour Mode, you can reload the save if your party dies.
** Unlike in Honour Mode, you can reload the save if your party dies.
*** ''It is possible to brick your campaign if you save before a wipe, with no way to escape death!''
*** ''It is possible to brick your campaign if you save and cannot avoid a full party wipe, such as during an enemy turn!'' {{ActionWarning|}}
* '''Enemy Aggression''': Adjust how dangerous enemy combatants will be in combat.
* '''Enemy Aggression''': Adjust how dangerous enemy combatants will be in combat.
** ''Default: Balanced''
** Explorer: ''Enemies will not be as ruthless in combat.''
** Explorer: ''Enemies will not be as ruthless in combat.''
** Balanced: ''Enemies will provide a balanced challenge.''
** Balanced: ''Enemies will provide a balanced challenge.''
** Tactician: ''Enemies will attack ruthlessly and efficiently.''
** Tactician: ''Enemies will attack ruthlessly and efficiently.''
* '''Character Power''': Adjust how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill.
* '''Character Power''': Adjust how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill.
** ''Default: Balanced''
** Explorer: ''Friendly characters will be stronger and harder to kill in combat.''
** Explorer: ''Friendly characters will be stronger and harder to kill in combat.''
** Balanced: ''Keeps enemies and allies alike at the same level of strength.''
** Balanced: ''Keeps enemies and allies alike at the same level of strength.''
** Tactician: ''Hostile characters will be stronger and harder to kill in combat.''
** Tactician: ''Hostile characters will be stronger and harder to kill in combat.''
* '''Enemy Loadouts''': Adjust the items and spells enemies will have access to in combat.
* '''Enemy Loadouts''': Adjust the items and spells enemies will have access to in combat.
** ''Default: Balanced''
** Explorer: ''Enemies will only have access to basic spells and items.''
** Explorer: ''Enemies will only have access to basic spells and items.''
** Balanced: ''Enemies will use a variety of spells and items in combat.''
** Balanced: ''Enemies will use a variety of spells and items in combat.''
** Tactician: ''Enemies will employ advanced spells and items in combat.''
** Tactician: ''Enemies will employ advanced spells and items in combat.''
* '''Aditional Combat Mechanics''': Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights.
* '''Aditional Combat Mechanics''': Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights.
** ''Default: Balanced''
** Explorer: ''No details''
** Explorer: ''No details''
** Balanced: ''No details''
** Balanced: ''No details''
** Tactician: ''No details''
** Tactician: ''No details''
* '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
* '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
** ''Default: 0x. (??)''
** Range: -1x - 4x
** Range: -1x - 4x
* '''Enemy Critical Hits''': Enemies will be able to score [[Critical Hits]].
* '''Enemy Critical Hits''': Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]].
** On or Off
** ''Default: On''
* '''No Death saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]].
* '''No Death saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]].
** On or Off
** ''Default: Off''
* '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
* '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
** On or Off
** ''Default: On''
* '''Camp Cost Multiplier''': Adjust how many [[Camp Supplies|camp supplies]] a [[Long Rest]] costs.
** ''Default: 1x (40 supplies per Long Rest)''
** Range: 0.5x - 3x ''(20, 40, 60, 80, 100, 120)''
* '''Short Rest Full Heal''': Your health is fully restored on a [[Short Rest]].
** ''Default: Off''
* '''Trade Price Modifier''': All prices traders ask for their wares multiplied by this value. All prices you get for your gear are divided by this value.
** ''Default: 2.5x''
** Range: 1x - 4x
** ''E.g. Item worth 100gp at 1x costs 100gp and sells for 100gp. Item worth 100gp at 4x costs 400gp and sells for 25gp''
* '''Multiclassing''': Enable to allow choosing an additional class upon level-up. {{ActionWarning|This setting can't be changed once the game starts!}}
** ''Default: On''
* '''Always Prompt Reactions''': All reactions that can pause the game will do so by default.
** ''Default: Off''
* '''Hide NPC Health''': Only HP counts of characters controlled by the player will be displayed.
** ''Default: Off''
* '''Hide Failed Perception Rolls''': Perception rolls to stop traps and hidden objects in the world will only be displayed if successful.
** ''Default: Off''
* '''Hide Passive Rolls in Dialogues''': Prevent dialogues showing you if you have passed or failed a passive roll to learn information.
** ''Default: Off''
* '''Preview Dialogue Check Difficulty Before Rolling''': Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options.
** ''Default: Off''
* '''Hide Difficulty Class During Rolls''': Obscure the Difficulty Class while making Ability or Skill Checks during dialogues, lockpicking and disarming traps.
** ''Default: Off''
 
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