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Difficulty: Difference between revisions
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[[File:Custom Difficulty.webp|200px|thumb|right]] | [[File:Custom Difficulty.webp|200px|thumb|right]] | ||
'''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as: | '''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as: | ||
* '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.''' | * '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.''' {{ActionWarning|This setting can't be changed once the game starts!}} | ||
** ''Default: Off'' | |||
** You cannot load saves outside the main menu. | ** You cannot load saves outside the main menu. | ||
** The game will override the save the same as | ** The game will override the save with the same conditions as Honour Mode. | ||
** Unlike in Honour Mode, you can reload the save if your party dies. | ** Unlike in Honour Mode, you can reload the save if your party dies. | ||
*** ''It is possible to brick your campaign if you save | *** ''It is possible to brick your campaign if you save and cannot avoid a full party wipe, such as during an enemy turn!'' {{ActionWarning|}} | ||
* '''Enemy Aggression''': Adjust how dangerous enemy combatants will be in combat. | * '''Enemy Aggression''': Adjust how dangerous enemy combatants will be in combat. | ||
** ''Default: Balanced'' | |||
** Explorer: ''Enemies will not be as ruthless in combat.'' | ** Explorer: ''Enemies will not be as ruthless in combat.'' | ||
** Balanced: ''Enemies will provide a balanced challenge.'' | ** Balanced: ''Enemies will provide a balanced challenge.'' | ||
** Tactician: ''Enemies will attack ruthlessly and efficiently.'' | ** Tactician: ''Enemies will attack ruthlessly and efficiently.'' | ||
* '''Character Power''': Adjust how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill. | * '''Character Power''': Adjust how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill. | ||
** ''Default: Balanced'' | |||
** Explorer: ''Friendly characters will be stronger and harder to kill in combat.'' | ** Explorer: ''Friendly characters will be stronger and harder to kill in combat.'' | ||
** Balanced: ''Keeps enemies and allies alike at the same level of strength.'' | ** Balanced: ''Keeps enemies and allies alike at the same level of strength.'' | ||
** Tactician: ''Hostile characters will be stronger and harder to kill in combat.'' | ** Tactician: ''Hostile characters will be stronger and harder to kill in combat.'' | ||
* '''Enemy Loadouts''': Adjust the items and spells enemies will have access to in combat. | * '''Enemy Loadouts''': Adjust the items and spells enemies will have access to in combat. | ||
** ''Default: Balanced'' | |||
** Explorer: ''Enemies will only have access to basic spells and items.'' | ** Explorer: ''Enemies will only have access to basic spells and items.'' | ||
** Balanced: ''Enemies will use a variety of spells and items in combat.'' | ** Balanced: ''Enemies will use a variety of spells and items in combat.'' | ||
** Tactician: ''Enemies will employ advanced spells and items in combat.'' | ** Tactician: ''Enemies will employ advanced spells and items in combat.'' | ||
* '''Aditional Combat Mechanics''': Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights. | * '''Aditional Combat Mechanics''': Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights. | ||
** ''Default: Balanced'' | |||
** Explorer: ''No details'' | ** Explorer: ''No details'' | ||
** Balanced: ''No details'' | ** Balanced: ''No details'' | ||
** Tactician: ''No details'' | ** Tactician: ''No details'' | ||
* '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance. | * '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance. | ||
** ''Default: 0x. (??)'' | |||
** Range: -1x - 4x | ** Range: -1x - 4x | ||
* '''Enemy Critical Hits''': Enemies will be able to score [[Critical Hits]]. | * '''Enemy Critical Hits''': Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]]. | ||
** On | ** ''Default: On'' | ||
* '''No Death saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]]. | * '''No Death saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]]. | ||
** | ** ''Default: Off'' | ||
* '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative. | * '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative. | ||
** On or Off | ** ''Default: On'' | ||
* '''Camp Cost Multiplier''': Adjust how many [[Camp Supplies|camp supplies]] a [[Long Rest]] costs. | |||
** ''Default: 1x (40 supplies per Long Rest)'' | |||
** Range: 0.5x - 3x ''(20, 40, 60, 80, 100, 120)'' | |||
* '''Short Rest Full Heal''': Your health is fully restored on a [[Short Rest]]. | |||
** ''Default: Off'' | |||
* '''Trade Price Modifier''': All prices traders ask for their wares multiplied by this value. All prices you get for your gear are divided by this value. | |||
** ''Default: 2.5x'' | |||
** Range: 1x - 4x | |||
** ''E.g. Item worth 100gp at 1x costs 100gp and sells for 100gp. Item worth 100gp at 4x costs 400gp and sells for 25gp'' | |||
* '''Multiclassing''': Enable to allow choosing an additional class upon level-up. {{ActionWarning|This setting can't be changed once the game starts!}} | |||
** ''Default: On'' | |||
* '''Always Prompt Reactions''': All reactions that can pause the game will do so by default. | |||
** ''Default: Off'' | |||
* '''Hide NPC Health''': Only HP counts of characters controlled by the player will be displayed. | |||
** ''Default: Off'' | |||
* '''Hide Failed Perception Rolls''': Perception rolls to stop traps and hidden objects in the world will only be displayed if successful. | |||
** ''Default: Off'' | |||
* '''Hide Passive Rolls in Dialogues''': Prevent dialogues showing you if you have passed or failed a passive roll to learn information. | |||
** ''Default: Off'' | |||
* '''Preview Dialogue Check Difficulty Before Rolling''': Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options. | |||
** ''Default: Off'' | |||
* '''Hide Difficulty Class During Rolls''': Obscure the Difficulty Class while making Ability or Skill Checks during dialogues, lockpicking and disarming traps. | |||
** ''Default: Off'' | |||
{{clear}} | {{clear}} | ||