Difficulty: Difference between revisions

Jump to navigation Jump to search
2,044 bytes added ,  1 December 2023
→‎Custom: Part 1
(→‎Custom: Part 1)
Line 74: Line 74:
[[File:Custom Difficulty.webp|200px|thumb|right]]
[[File:Custom Difficulty.webp|200px|thumb|right]]
'''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as:  
'''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as:  
* Enemy Aggression  
* '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.'''
* Enemy Loadouts
** You cannot load saves outside the main menu.
* Camp Cost Multiplier
** The game will override the save the same as in Honour Mode.
* Trade Prices
** Unlike in Honour Mode, you can reload the save if your party dies.
*** ''It is possible to brick your campaign if you save before a wipe, with no way to escape death!''
* '''Enemy Aggression''': Adjust how dangerous enemy combatants will be in combat.
** Explorer: ''Enemies will not be as ruthless in combat.''
** Balanced: ''Enemies will provide a balanced challenge.''
** Tactician: ''Enemies will attack ruthlessly and efficiently.''
* '''Character Power''': Adjust how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill.
** Explorer: ''Friendly characters will be stronger and harder to kill in combat.''
** Balanced: ''Keeps enemies and allies alike at the same level of strength.''
** Tactician: ''Hostile characters will be stronger and harder to kill in combat.''
* '''Enemy Loadouts''': Adjust the items and spells enemies will have access to in combat.
** Explorer: ''Enemies will only have access to basic spells and items.''
** Balanced: ''Enemies will use a variety of spells and items in combat.''
** Tactician: ''Enemies will employ advanced spells and items in combat.''
* '''Aditional Combat Mechanics''': Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights.
** Explorer: ''No details''
** Balanced: ''No details''
** Tactician: ''No details''
* '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
** Range: -1x - 4x
* '''Enemy Critical Hits''': Enemies will be able to score [[Critical Hits]].
** On or Off
* '''No Death saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]].
** On or Off
* '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
** On or Off
{{clear}}
{{clear}}


180
edits

Navigation menu