Adamantine Reverberation: Difference between revisions

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(First draft)
 
(Doesn't cost a reaction)
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When the temporary hit points are removed, a shockwave pushing targets back {{range|m=4|ft=13}} and dealing {{DamageText|4d8|Thunder}} will explode outward.
When the temporary hit points are removed, a shockwave pushing targets back {{range|m=4|ft=13}} and dealing {{DamageText|4d8|Thunder}} will explode outward.
| cost = reaction
| recharge = Per turn
| recharge = Per turn
| damage = amount:4d8, type:Thunder
| damage = amount:4d8, type:Thunder
| used by creatures = Grym
| used by creatures = Grym
}}
}}

Revision as of 00:02, 2 December 2023

Legendary Action Defensive.webp

Legendary Action: Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting HP Icon.png 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.

Description

Grym's form vibrates after being struck, providing HP Icon.png 10 temporary hit points and doubling its movement speed while the temporary hit points are present.

When the temporary hit points are removed, a shockwave pushing targets back  Range: 4 m / 13 ft and dealing 4d8Damage TypesThunder will explode outward.

Properties

Damage:
D8 Thunder.png 4d8 (4~32) Damage TypesThunder damage
Details:
Recharge: Per turn

How to learn

Used by creatures: Grym