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|passive={{PAS|Adamantine Skin}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Intense Adamantine Backlash}} | |passive={{PAS|Adamantine Skin}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Intense Adamantine Backlash}} | ||
{{PAS|Opportunity Attack}}{{PAS|Vengeful Guardian}} | {{PAS|Opportunity Attack}}{{PAS|Vengeful Guardian}} | ||
{{PAS|Legendary Action: Adamantine Reverberation|honour=t}} | |||
|alt-name = Model | |alt-name = Model | ||
|alt-image = [[File:Grym Model.png|250px]] | |alt-image = [[File:Grym Model.png|250px]] | ||
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==About Grym== | ==About Grym== | ||
{{quote|Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.}} | |||
Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it. | Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it. | ||
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|* Stomp the ground to cause a massive shockwave, dealing {{DamageText|3d4|Bludgeoning}} damage, and knocks nearby creatures {{Cond|Prone}}. | |* Stomp the ground to cause a massive shockwave, dealing {{DamageText|3d4|Bludgeoning}} damage, and knocks nearby creatures {{Cond|Prone}}. | ||
* {{action|bonus}} | * {{action|bonus}} | ||
}} | |||
===Honour mode=== | |||
{{Feature box|name=Adamantine Reverberation|image name=Generic Buff.webp | |||
|* Grym's form vibrates after being struck, providing 10 temporary hit points and doubling its movement speed while the temporary hit points are present. | |||
* When the temporary hit points are removed, a shockwave pushing targets back Range: 4m / 13ft and dealing 4d8 {{DamageType|Thunder}} will explode outward. | |||
{{DamageInfo|4d8|Thunder}} | |||
}} | }} | ||
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{{Achievement|A Grym Fate}} | {{Achievement|A Grym Fate}} | ||
==Notes | ==Notes== | ||
{{notebegin}} | |||
*There is a Steam achievement ('''A Grym Fate''') for defeating Grym without using the forge hammer. Despite its large amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with {{DamageType|Bludgeoning}} weapons on a {{cond|Hastened}} [[Fighter]] and/or [[Barbarian]] can quickly wear it down. | *There is a Steam achievement ('''A Grym Fate''') for defeating Grym without using the forge hammer. Despite its large amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with {{DamageType|Bludgeoning}} weapons on a {{cond|Hastened}} [[Fighter]] and/or [[Barbarian]] can quickly wear it down. | ||
*As of [[Patch_Notes|Hotfix 6]] there is no cooldown for the application of {{cond|Superheated}}. Thus, it is possible to reapply the effect by activating the lava valve (has a slight delay, check Grym for status effects) and consequently hitting Grym with the hammer multiple times per turn. This can be easily achieved by placing a character within shooting distance of; both the lava valve and hammer lever and then shooting them both with arrows. For example a {{cond|Hastened|Hasted}} lvl 3 [[Thief]] / lvl 2 [[Fighter]] has essentially 5 actions when dual wielding [[Hand Crossbows|hand crossbows]], and can kill Grym in a single turn of combat at tactician difficulty. (Grym has to be first lured under the hammer with a second character, and Grym has to stand one leg in lava one under hammer) | *As of [[Patch_Notes|Hotfix 6]] there is no cooldown for the application of {{cond|Superheated}}. Thus, it is possible to reapply the effect by activating the lava valve (has a slight delay, check Grym for status effects) and consequently hitting Grym with the hammer multiple times per turn. This can be easily achieved by placing a character within shooting distance of; both the lava valve and hammer lever and then shooting them both with arrows. For example a {{cond|Hastened|Hasted}} lvl 3 [[Thief]] / lvl 2 [[Fighter]] has essentially 5 actions when dual wielding [[Hand Crossbows|hand crossbows]], and can kill Grym in a single turn of combat at tactician difficulty. (Grym has to be first lured under the hammer with a second character, and Grym has to stand one leg in lava one under hammer) | ||
{{noteend}} | |||
[[Category: Bosses]] | [[Category: Bosses]] | ||
{{NavCreatures}} | {{NavCreatures}} | ||
{{NavUnderdark}} | {{NavUnderdark}} |