Grym: Difference between revisions

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637 bytes added ,  9 December 2023
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|passive={{PAS|Adamantine Skin}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Intense Adamantine Backlash}}
|passive={{PAS|Adamantine Skin}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Intense Adamantine Backlash}}
{{PAS|Opportunity Attack}}{{PAS|Vengeful Guardian}}
{{PAS|Opportunity Attack}}{{PAS|Vengeful Guardian}}
{{PAS|Legendary Action: Adamantine Reverberation|honour=t}}
|alt-name = Model
|alt-name = Model
|alt-image = [[File:Grym Model.png|250px]]
|alt-image = [[File:Grym Model.png|250px]]
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==About Grym==
==About Grym==
{{quote|Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.}}
Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it.
Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it.


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|* Stomp the ground to cause a massive shockwave, dealing {{DamageText|3d4|Bludgeoning}} damage, and knocks nearby creatures {{Cond|Prone}}.
|* Stomp the ground to cause a massive shockwave, dealing {{DamageText|3d4|Bludgeoning}} damage, and knocks nearby creatures {{Cond|Prone}}.
* {{action|bonus}}
* {{action|bonus}}
}}
===Honour mode===
{{Feature box|name=Adamantine Reverberation|image name=Generic Buff.webp
|* Grym's form vibrates after being struck, providing 10 temporary hit points and doubling its movement speed while the temporary hit points are present.
* When the temporary hit points are removed, a shockwave pushing targets back Range: 4m / 13ft and dealing 4d8 {{DamageType|Thunder}} will explode outward.
{{DamageInfo|4d8|Thunder}}
}}
}}


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{{Achievement|A Grym Fate}}
{{Achievement|A Grym Fate}}


==Notes and trivia==
==Notes==
{{notebegin}}
*There is a Steam achievement ('''A Grym Fate''') for defeating Grym without using the forge hammer. Despite its large amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with {{DamageType|Bludgeoning}} weapons on a {{cond|Hastened}} [[Fighter]] and/or [[Barbarian]] can quickly wear it down.
*There is a Steam achievement ('''A Grym Fate''') for defeating Grym without using the forge hammer. Despite its large amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with {{DamageType|Bludgeoning}} weapons on a {{cond|Hastened}} [[Fighter]] and/or [[Barbarian]] can quickly wear it down.
*As of [[Patch_Notes|Hotfix 6]] there is no cooldown for the application of {{cond|Superheated}}. Thus, it is possible to reapply the effect by activating the lava valve (has a slight delay, check Grym for status effects) and consequently hitting Grym with the hammer multiple times per turn. This can be easily achieved by placing a character within shooting distance of; both the lava valve and hammer lever and then shooting them both with arrows. For example a {{cond|Hastened|Hasted}} lvl 3 [[Thief]] / lvl 2 [[Fighter]] has essentially 5 actions when dual wielding [[Hand Crossbows|hand crossbows]], and can kill Grym in a single turn of combat at tactician difficulty. (Grym has to be first lured under the hammer with a second character, and Grym has to stand one leg in lava one under hammer)
*As of [[Patch_Notes|Hotfix 6]] there is no cooldown for the application of {{cond|Superheated}}. Thus, it is possible to reapply the effect by activating the lava valve (has a slight delay, check Grym for status effects) and consequently hitting Grym with the hammer multiple times per turn. This can be easily achieved by placing a character within shooting distance of; both the lava valve and hammer lever and then shooting them both with arrows. For example a {{cond|Hastened|Hasted}} lvl 3 [[Thief]] / lvl 2 [[Fighter]] has essentially 5 actions when dual wielding [[Hand Crossbows|hand crossbows]], and can kill Grym in a single turn of combat at tactician difficulty. (Grym has to be first lured under the hammer with a second character, and Grym has to stand one leg in lava one under hammer)
{{noteend}}


[[Category: Bosses]]
[[Category: Bosses]]
{{NavCreatures}}
{{NavCreatures}}
{{NavUnderdark}}
{{NavUnderdark}}

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