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True Strike: Difference between revisions

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| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 2 turns}}
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 2 turns}}
* The spellcaster has [[Advantage]] on [[Attack Rolls]] against this creature.
* The spellcaster has {{Advantage}} on [[Attack Rolls]] against this creature.
|}
|}
== Notes ==
* '''True Strike only grants {{Advantage}} on the next single attack against the target, regardles of whether it hits or misses.'''
* This {{Advantage}} is granted ''only'' to the spellcaster, not to all allies.

Revision as of 21:02, 25 February 2023

True Strike is a Divination Cantrip. This spell allows spellcasters to magically see into a creature's defense and gain advantage with attack rolls against the target.

File:True Strike Icon 2.png
"Divine a character's defences to give you Advantage on Attack Rolls against it."

Action Icon.png Action

Range 18m / 60ft
School Divination
Concentration Required
Condition True Strike
Duration 2 turns
Class Bard, Sorcerer, Warlock, Wizard

Description

Divine a character's defences to give you Advantage on Attack Rolls against it.

Properties

Action Icon.png Action

Available to level 1 Bard, Sorcerer, Warlock, and Wizard.

  • Range: Range Icon 2.png 18m / 60ft
  • Concentration: Concentration Icons.png Required

Notes

  • True Strike only grants Advantage Icon.png Advantage on the next single attack against the target, regardles of whether it hits or misses.
  • This Advantage Icon.png Advantage is granted only to the spellcaster, not to all allies.