Ad placeholder
Shield of Thralls: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) m (Moved warnings to new field) |
||
Line 7: | Line 7: | ||
Conjure a volatile shield around yourself or an ally, granting the target 10 [[Hit Points#Temporary Hit Points|temporary hit points]]. | Conjure a volatile shield around yourself or an ally, granting the target 10 [[Hit Points#Temporary Hit Points|temporary hit points]]. | ||
If these [[Hit Points#Temporary Hit Points|temporary hit points]] are lost due to incoming damage, the shield bursts, possibly | If these [[Hit Points#Temporary Hit Points|temporary hit points]] are lost due to incoming damage, the shield bursts, possibly {{Cond|Stunned|Stunning}} nearby foes. | ||
|warning={{Prereq|Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.}} | |||
{{Prereq|Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.}} | |||
|cost=bonus | |cost=bonus | ||
|range m=9 | |range m=9 |
Revision as of 11:05, 22 December 2023
Shield of Thralls is an Action and Illithid Power. When used, this ability applies the condition to the character or an ally, granting them 10 temporary hit points. If the hit points are removed by incoming damage, all nearby enemies must make an Intelligence saving throw or be for 1 turn. This ability can only be used once per short rest.
Description
Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points.
If these temporary hit points are lost due to incoming damage, the shield bursts, possibly nearby foes.Can only have temporary hit points from one source.
Properties
- Cost:
- Bonus action
- Details:
- Range: 9 m / 30 ft
- Recharge: Short rest
Condition: Volatile Shield
Duration: Until Long rest
- Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly nearby foes.
- The shield only bursts after all temporary hit points have been removed. This also removes the condition.
- When the shield bursts, enemies within 9 m / 30 ft are for 1 turn, unless they succeed on an DC 15 Intelligence saving throw.
How to learn
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining the following:
Notes
- As of Patch 5, you can only use this ability on an ally (instead of all characters), as the description says.