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Shield of Thralls: Difference between revisions

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Conjure a volatile shield around yourself or an ally, granting the target 10 [[Hit Points#Temporary Hit Points|temporary hit points]].
Conjure a volatile shield around yourself or an ally, granting the target 10 [[Hit Points#Temporary Hit Points|temporary hit points]].


If these [[Hit Points#Temporary Hit Points|temporary hit points]] are lost due to incoming damage, the shield bursts, possibly [[Stunned (Condition)|Stunning]] nearby foes.
If these [[Hit Points#Temporary Hit Points|temporary hit points]] are lost due to incoming damage, the shield bursts, possibly {{Cond|Stunned|Stunning}} nearby foes.
 
|warning={{Prereq|Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.}}
{{Prereq|Can only have [[Hit Points#Temporary Hit Points|temporary hit points]] from one source.}}
|cost=bonus
|cost=bonus
|range m=9
|range m=9

Revision as of 11:05, 22 December 2023

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Shield of Thralls.webp

Shield of Thralls is an Action and Illithid Power. When used, this ability applies the Volatile Shield Volatile Shield condition to the character or an ally, granting them 10 temporary hit points. If the hit points are removed by incoming damage, all nearby enemies must make an Intelligence saving throw or be Stunned Stunned for 1 turn. This ability can only be used once per short rest.

Description

Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points.

If these temporary hit points are lost due to incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.

Can only have temporary hit points from one source.

Properties

Cost:
Bonus action
Details:
 Range: 9 m / 30 ft
Recharge: Short rest

Condition: Volatile Shield

Volatile Shield Volatile Shield

Duration: Until Long rest

  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.
  • The shield only bursts after all temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m / 30 ft are Stunned Stunned for 1 turn, unless they succeed on an DC 15  Intelligence saving throw.

How to learn

Other ways to learn:

Notes

  • As of Patch 5, you can only use this ability on an ally (instead of all characters), as the description says.