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Magic Weapon: Difference between revisions
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m (clarify EA upcasting status) |
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*Weapon has become magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls. | *Weapon has become magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls. | ||
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==At Higher Levels== | ==At Higher Levels== | ||
In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available). | In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available). | ||
== Notes == | |||
* The bonus to attack and damage from Magic Weapon '''does stack''' with inherent enchantments on weapons. |
Revision as of 08:57, 8 March 2023
Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls.
Properties
Available to level 3 Wizard, and level 5 Paladin.
- Range:
1.5m / 5ft
Magic Weapon |
Duration: Until Long Rest
|
At Higher Levels
In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).
Notes
- The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.