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Magic Weapon: Difference between revisions

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*Weapon has become magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls.
*Weapon has become magical, receiving a +1 bonus to [[Attack Rolls|Attack]] and [[Damage Roll|Damage]] rolls.
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==At Higher Levels==
==At Higher Levels==
In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).
In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).
== Notes ==
* The bonus to attack and damage from Magic Weapon '''does stack''' with inherent enchantments on weapons.

Revision as of 08:57, 8 March 2023

Magic Weapon is a Level 2 Transmutation Spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

"Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls."

Action Icon.png Action Spell Slot Icon.png Level 2 Spell Slot

Range 1.5m / 5ft
School Transmutation
Concentration Required
Condition Magic Weapon
Duration Until Long Rest
Class Paladin, Wizard

Description

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage rolls.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Wizard, and level 5 Paladin.

  • Range: 1.5m / 5ft
  • Concentration: Concentration Icons.png Required

At Higher Levels

In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).

Notes

  • The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.