Conjure Barrage: Difference between revisions

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(Created page with "{{SpellPage | name = Conjure Barrage | image = Conjure Barrage Icon.png | level = 3 | school = Conjuration | classes = | races = | summary = Summon a barrage of blades in an area | description = Channel your weapon's essence into a destructive, widespread volley. | action type = action | damage = 2d8 | damage type = Bludgeoning | damage save = Dexterity | damage save effect = half | range = self | aoe = radius | aoe m = 9 | aoe ft = 30 }}")
 
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{{SpellPage
{{SpellPage
| name = Conjure Barrage
| name = Conjure Barrage
| image = Conjure Barrage Icon.png
| image = Conjure Barrage.webp
| level = 3
| level = 3
| school = Conjuration
| school = Conjuration
| classes =  
| ritual =
| races =  
| classes = Ranger
| summary = Summon a barrage of blades in an area
| class learns at level 9 = Ranger
| description = Channel your weapon's essence into a destructive, widespread volley.
| class learns at level 2 =
| action type = action
| races =
| damage = 2d8
| race learns at level 1 =
| damage type = Bludgeoning
| race learns at level 2 =
| damage save = Dexterity
| summary = This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies.
| damage save effect = half
| description = Channel your weapon's essence into a destructive, widespread volley. Deal {{DamageColor|Physical|Weapon Damage}}, plus an additional {{DieIcon|d8|Physical}} '''2d8''' damage of the same [[Damage Types|Type]] to enemies within a cone in front of you. This spell can be cast with either your melee weapon or ranged weapon.
 
On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage.
| cost = action, spell3
| attack roll =
| damage = weapon
| damage modifier =
| damage type = Weapon
| damage save =
| damage save effect =
| damage per =
| extra damage = 2d8
| extra damage modifier =
| extra damage type = Physical
| extra damage per =
| concentration =
| save = DEX
| on save = Targets still take half damage.
| range = self
| range = self
| aoe = radius
| range m =
| range ft =
| aoe = cone
| aoe m = 9
| aoe m = 9
| aoe ft = 30
| aoe ft = 30
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variants = Conjure Barrage: Melee Weapon, Conjure Barrage: Ranged Weapon
| notes =
| video =
}}
}}
== External Links ==
* {{FRWiki|Conjure barrage|long}}

Latest revision as of 20:47, 31 December 2023

Conjure Barrage.webp

Conjure Barrage is a level 3 conjuration spell. This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies.

Description

Channel your weapon's essence into a destructive, widespread volley. Deal Weapon Damage, plus an additional D8 Physical.png 2d8 damage of the same Type to enemies within a cone in front of you. This spell can be cast with either your melee weapon or ranged weapon.

On a successful Dexterity Saving throw, targets still take half damage.

Properties

Cost
Action + Level 3 Spell Slot
Damage
Normal weapon damage
+
D8 Physical.png 2d8 (2~16) Damage TypesPhysical damage
Details
DEX Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 9 m / 30 ft (Cone)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Variants

How to learn

Classes:

External Links[edit | edit source]