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Conjure Barrage: Difference between revisions
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On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage. | On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage. | ||
| | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
| damage = weapon | | damage = weapon | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = Weapon | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
Line 26: | Line 26: | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = Physical | | extra damage type = Physical | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| save = DEX | |||
| on save = Targets still take half damage. | |||
| range = self | | range = self | ||
| range m = | | range m = |
Latest revision as of 19:47, 31 December 2023
Conjure Barrage is a level 3 conjuration spell. This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies.
Description
Channel your weapon's essence into a destructive, widespread volley. Deal Weapon Damage, plus an additional 2d8 damage of the same Type to enemies within a cone in front of you. This spell can be cast with either your melee weapon or ranged weapon.
On a successful Dexterity Saving throw, targets still take half damage.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
How to learn
Classes:
- Class Level 9: Ranger