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Conjure Barrage: Difference between revisions

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On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage.
On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage.
| action type = action
| cost = action, spell3
| attack roll =  
| attack roll =  
| damage = weapon
| damage = weapon
| damage modifier =
| damage modifier =
| damage type =  
| damage type = Weapon
| damage save =  
| damage save =  
| damage save effect =  
| damage save effect =  
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| extra damage modifier =  
| extra damage modifier =  
| extra damage type = Physical
| extra damage type = Physical
| extra damage save = Dexterity
| extra damage save effect = half
| extra damage per =
| extra damage per =
| concentration =
| concentration =
| save = DEX
| on save = Targets still take half damage.
| range = self
| range = self
| range m =
| range m =

Latest revision as of 19:47, 31 December 2023

Conjure Barrage.webp

Conjure Barrage is a level 3 conjuration spell. This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies.

Description

Channel your weapon's essence into a destructive, widespread volley. Deal Weapon Damage, plus an additional D8 Physical.png 2d8 damage of the same Type to enemies within a cone in front of you. This spell can be cast with either your melee weapon or ranged weapon.

On a successful Dexterity Saving throw, targets still take half damage.

Properties

Cost
Action + Level 3 Spell Slot
Damage
Normal weapon damage
+
D8 Physical.png 2d8 (2~16) Damage TypesPhysical
Details
DEX Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 9 m / 30 ft (Cone)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Variants

How to learn

Classes:

External Links[edit | edit source]