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| == Damage rolls == | | == Damage rolls == |
| The base damage dealt by a [[weapons|weapon]], [[spells|spell]], class action or condition is usually determined by a ''damage roll''. Damage rolls are [[dice rolls]] made using the dice specified in the harmful source's description.
| | {{Excerpt|Dice rolls|Attack rolls|subsections=yes|templates=SAI, InfoBlob, note}} |
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| === Notation ===
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| Damage rolls are expressed in the game using both dice notation: {{math|xdN + y}}, where ''x'' is the number of dice rolled, and ''N'' is the number of sides of those dice. ''y'' is the sum of all modifiers added to the damage roll.
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| The game also expressed damage using a range: {{math|a \sim b}}, where ''a'' is the minimum damage possible and ''b'' is the maximum damage possible.
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| Dice used when making damage rolls is usually any number of dice with a minimum size of d4 and a maximum size of d12. | |
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| === Modifiers ===
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| When a creature deals damage,they make a damage roll and add any applicable modifiers to the results.{{note|Unlike d20 rolls, creatures normally do not add their [[proficiency|proficiency bonus]] to the results of their damage rolls.}} Modifiers are only added {{em|once}} per source, even multiple dice are rolled.
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| Damage rolls typically have an associated [[abilities|ability]], and creatures add their corresponding ability score modifier to the results of those rolls.
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| ==== Weapon attacks ==== | |
| When making weapon attacks, the attacking creature's usually add their [[Strength]] or [[Dexterity]] modifier to the results of their damage roll.
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| Whether Strength or Dexterity is used depends on the weapon: usually Strength for melee weapons and Dexterity for ranged weapons. The exceptions to this rule are [[Finesse]] weapons, which automatically select Strength or Dexterity, whichever score is higher; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks. If a weapon is both Thrown and Finesse, it uses the higher of Strength and Dexterity for both melee and ranged attacks.
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| Some examples, to make the possible combinations of Finesse and Thrown easier to understand:
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| * Using a [[Maul]] for a melee attack always uses Strength.
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| * Using a [[Rapier]] (Finesse) for a melee attack uses Strength or Dexterity; whichever the attacking creature has a higher score in.
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| * Shooting a [[Longbow]] for a ranged attack always uses Dexterity.
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| * Throwing a [[Handaxe]] (Thrown) for a ranged attack uses Strength.
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| * Throwing a [[Dagger]] (Finesse & Thrown) for a ranged attack uses Strength or Dexterity, whichever is higher.
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| Whether it's Strength or Dexterity that ends up being used, the following table defines the value of the modifier:
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| ==== Spells ====
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| Casters typically do not add their ability score modifier to the damage rolls of spells, unless a [[Features|class feature]] allows it. For example, [[Warlock|warlocks]] with the {{SAI|Agonising Blast}} Invocation can add their [[Charisma]] modifier to {{SAI|Eldritch Blast}} damage rolls.
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| === Example === | | === Example === |