Damage: Difference between revisions

Jump to navigation Jump to search
228 bytes added ,  7 January
→‎A bit of mathematics: Added necessary context to avoid misleading readers into mistakenly believing 1d8 is superior to 2d4.
(→‎Damage types: Subheading, shorter)
(→‎A bit of mathematics: Added necessary context to avoid misleading readers into mistakenly believing 1d8 is superior to 2d4.)
Line 120: Line 120:
|}
|}


Notice how often the 5 appears in the possibilities for the '''total value''' (4 out of 16 possibilities) vs. how often the 8 appears (1 out of 16).  This means a 2d4 roll has a 25% chance of resulting in 5 points of damage, but only a 6.125% chance of resulting in 8 points of damage.  Meanwhile, the 1d8 roll actually has a higher chance of resulting in the maximum damage value of 8, since 1 out of 8 possibilities (12.5%) result in an 8.
Notice how often the 5 appears in the possibilities for the '''total value''' (4 out of 16 possibilities) vs. how often the 8 appears (1 out of 16).  This means a 2d4 roll has a 25% chance of resulting in 5 points of damage, but only a 6.125% chance of resulting in 8 points of damage.  Meanwhile, the 1d8 roll actually has a higher chance of resulting in the maximum damage value of 8, since 1 out of 8 possibilities (12.5%) result in an 8. However, the average roll of 2d4 is 5 damage, while the average roll of is only 4.5, because 2d4 can never roll a 1. Therefore, 2d4 is generally more consistent in damage output and will result in higher rolls in the long run.  


== See also ==
== See also ==

Navigation menu