Syringe: Difference between revisions
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| image = Syringe Faded.png | | image = Syringe Faded.png | ||
| icon = Syringe Unfaded.png | | icon = Syringe Unfaded.png | ||
| uid = WPN_HUM_Syringe_A | |||
| uuid = 75cea463-4395-4600-ad93-7017415b16e3 | |||
| description = | | description = | ||
| quote = The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone. | | quote = The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone. |
Revision as of 11:48, 16 January 2024
For the lightly enchanted variant see Syringe (+1)
Syringe is a common variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.
Properties
Where to find
- Can be looted from a dead sister in the House of Healing.
Notes
- When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.