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Ruptured (Condition): Difference between revisions

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(Notes on movement behavior)
(Note on lack of immunity to this condition)
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* The piercing damage is triggered each time the affected creature moves approximately {{distance|m=0.5|ft=1.6}}.
* The piercing damage is triggered each time the affected creature moves approximately {{distance|m=0.5|ft=1.6}}.
* The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect.
* The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect.
* Creatures ordinarily immune to similar effects like {{Cond|Bleeding}} or {{Cond|Gaping Wounds}} (such as [[Undead]] or [[Constructs]]) are still affected by Ruptured.
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Revision as of 22:57, 18 January 2024

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  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

Notes

  • The piercing damage is triggered each time the affected creature moves approximately 0.5 m / 2 ft.
  • The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect.
  • Creatures ordinarily immune to similar effects like Bleeding Bleeding or Gaping Wounds Gaping Wounds (such as Undead or Constructs) are still affected by Ruptured.

Sources of Ruptured