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Ruptured (Condition): Difference between revisions
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(Notes on movement behavior) |
(Note on lack of immunity to this condition) |
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* The piercing damage is triggered each time the affected creature moves approximately {{distance|m=0.5|ft=1.6}}. | * The piercing damage is triggered each time the affected creature moves approximately {{distance|m=0.5|ft=1.6}}. | ||
* The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect. | * The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect. | ||
* Creatures ordinarily immune to similar effects like {{Cond|Bleeding}} or {{Cond|Gaping Wounds}} (such as [[Undead]] or [[Constructs]]) are still affected by Ruptured. | |||
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Revision as of 22:57, 18 January 2024
Notes
- The piercing damage is triggered each time the affected creature moves approximately 0.5 m / 2 ft.
- The damage is only triggered by normal movement. Other forms of movement like teleporting, jumping, or being shoved will not activate the effect.
- Creatures ordinarily immune to similar effects like or (such as Undead or Constructs) are still affected by Ruptured.