Syringe: Difference between revisions
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| notes = *When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties. | | notes = *When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties. | ||
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[[Category:Sources of Piercing damage]] |
Revision as of 21:52, 19 January 2024
For the lightly enchanted variant see Syringe (+1)
Syringe is a common variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.
Properties
Where to find
- Can be looted from a dead sister in the House of Healing.
Notes
- When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.