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editsAdded properties (using bot)
(Corrected the condition description to match the in-game and moved the maximum duration to notes) |
(Added properties (using bot)) |
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| icon = Generic Debuff Condition Icon.webp | | icon = Generic Debuff Condition Icon.webp | ||
| effects = | | effects = | ||
* Affected entity has a -1 penalty to [[Wisdom]], [[Intelligence]] and [[Charisma]] [[ | * Affected entity has a -1 penalty to [[Wisdom]], [[Intelligence]] and [[Charisma]] [[saving throws]] for every turn remaining. | ||
* When it fails a Wisdom, Intelligence, or Charisma | * When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes {{DamageText|1d4|Psychic}} damage and is no longer mentally fatigued. | ||
*'''Mental Fatigue''' has a maximum {{duration|7}}. | |||
| stack id =MAG_PSYCHIC_MENTAL_FATIGUE | |||
| properties =MultiplyEffectsByDuration | |||
| stack type =additive | |||
| notes = | |||
}} | |||
==Items that apply Mental Fatigue== | |||
*{{MdRarityItem|Ring of Mental Inhibition}}: When a foe fails a {{SavingThrow}} against the wearer's spell or action, they are inflicted with 2 turns of {{Cond|Mental Fatigue}}. [Does not seem to apply to weapon passive effects, weapon coatings, or cloud or wall spells] | |||
*{{MdRarityItem|Braindrain Gloves}}: When the wearer deals {{DamageType|Psychic}} damage, inflict 2 turns of {{Cond|Mental Fatigue}}. |