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Meenlock Fear (Condition): Difference between revisions

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(Added condition class)
(Added properties and empty notes field (using bot))
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| effects = * This entity's proximity to a Meenlock fills it with fear. It will become {{Cond|Frightened}} unless it succeeds a {{SavingThrow|Constitution}}.
| effects = * This entity's proximity to a Meenlock fills it with fear. It will become {{Cond|Frightened}} unless it succeeds a {{SavingThrow|Constitution}}.
| type = Frightened
| type = Frightened
| stack id = MEENLOCK_FEAR
| status groups = SG_Frightened
| tick type = start turn
| stack type = ignore
| notes = 
}}
}}
{{Inflicts|Frightened|cond}}
{{Inflicts|Frightened|cond}}

Revision as of 19:41, 3 February 2024

Condition Type Icon.pngFrightened

Properties

Stack ID Stack ID: MEENLOCK_FEAR

Status groups Status groups: SG_Frightened

Loses duration Loses duration: start of turn

If already applied If already applied: don't apply

Conditions with the same stack ID

Conditions with the stack ID MEENLOCK_FEAR, only one of these can be applied at the same time:

Condition Effects

Meenlock Fear (Condition) Meenlock Fear

Sources of Meenlock Fear